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New types of description added
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Concerns #73, #172
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mikron-ia committed Feb 22, 2017
1 parent 6164b42 commit 35899e7
Showing 1 changed file with 29 additions and 18 deletions.
47 changes: 29 additions & 18 deletions common/models/Description.php
Original file line number Diff line number Diff line change
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*/
class Description extends ActiveRecord implements Displayable, HasVisibility
{
const TYPE_APPEARANCE = 'appearance'; // The looks
const TYPE_ASPECTS = 'aspects'; // Aspects - this is for FATE-like games
const TYPE_ATTITUDE = 'attitude'; // Attitude towards different people / groups
const TYPE_BACKGROUND = 'background'; // Origin, education, the like
const TYPE_COMMENTARY = 'commentary'; // GM commentary
const TYPE_DOMAIN = 'domain'; // Places where the person reigns, dominates, or frequents
const TYPE_FAME = 'fame'; // Famous deeds or events
const TYPE_FACTIONS = 'factions'; // Factions associated with; this includes nations
const TYPE_HISTORY = 'history'; // History of the person
const TYPE_INTERACTIONS = 'interactions'; // Interactions / encounters with the group or person NAMES
const TYPE_PERSONALITY = 'personality'; // Personality, character behaviour, mental issues
const TYPE_RESOURCES = 'resources'; // Resources the person wields, flaunts, can offer
const TYPE_REPUTATION = 'reputation'; // Character's reputation
const TYPE_RETINUE = 'retinue'; // Friends, allies, etc.
const TYPE_RUMOURS = 'rumours'; // Unproven rumours collected about character
const TYPE_STORIES = 'stories'; // Stories person participated in
const TYPE_THREADS = 'threads'; // Threads person was attached to
const TYPE_WHO = 'who'; // Who is this?
const TYPE_APPEARANCE = 'appearance'; // For Character; The looks
const TYPE_ASPECTS = 'aspects'; // For Character, Scenario, Story; Aspects - this is for FATE-like games
const TYPE_ATTITUDE = 'attitude'; // For Character; Attitude towards different people / groups
const TYPE_BACKGROUND = 'background'; // For Character; Origin, education, the like
const TYPE_COMMENTARY = 'commentary'; // For Character, Story; GM commentary
const TYPE_DOMAIN = 'domain'; // For Character; Places where the person reigns, dominates, or frequents
const TYPE_FAME = 'fame'; // For Character; Famous deeds or events
const TYPE_FACTIONS = 'factions'; // For Character; Factions associated with; this includes nations
const TYPE_HISTORY = 'history'; // For Character; History of the person
const TYPE_INTERACTIONS = 'interactions'; // For Character; Interactions / encounters with the group or person NAMES
const TYPE_PERSONALITY = 'personality'; // For Character; Personality, character behaviour, mental issues
const TYPE_RESOURCES = 'resources'; // For Character; Resources the person wields, flaunts, can offer
const TYPE_REPUTATION = 'reputation'; // For Character; Character's reputation
const TYPE_RETINUE = 'retinue'; // For Character; Friends, allies, etc.
const TYPE_RUMOURS = 'rumours'; // For Character; Unproven rumours collected about character
const TYPE_STORIES = 'stories'; // For Character; Stories person participated in
const TYPE_THREADS = 'threads'; // For Character, Scenario, Story; Threads attached
const TYPE_WHO = 'who'; // For Character; Who is this?
const TYPE_PREMISE = 'premise'; // For Scenario, Story; what is the main concept?
const TYPE_ACTORS = 'actors'; // For Scenario, Story; who is going to participate?
const TYPE_PLAN = 'plan'; // For Scenario; what is going to happen?
const TYPE_SCENE = 'scene'; // For Scenario, Story; a particular scene
const TYPE_ACT = 'act'; // For Scenario, Story; a particular act
const TYPE_BRIEFING = 'briefing'; // For Scenario, Story; briefing scene
const TYPE_DEBRIEFING = 'debriefing'; // For Scenario, Story; debriefing scene
const TYPE_PRELUDE = 'prelude'; // For Scenario, Story; events leading to or introducing
const TYPE_INTERLUDE = 'interlude'; // For Scenario, Story; events in-between
const TYPE_POSTLUDE = 'postlude'; // For Scenario, Story; events following

public static function tableName()
{
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