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MILADA game productions

Storyline

A 2D platforming game where you roll through a variety of places playing as a penny trying to get back to the pocket that dropped you.

Rules

  • Enemies spawn over time
  • Enemies come to you when in range
  • The areas terrain affects your movement
  • When a scene changes, you have to hit a checkpoint, that will become your respawn point if the level difficulty kills you
  • Collected items remain in coin purse to be used anytime
  • If an enemy hits you, the character falls flat and can’t continue

Controls

  • AD to roll forward and backwards
  • W to jump
  • Left Click to spin attack (hit)
  • Or game controller

Level Progression

  1. Couch Origin Story
  2. Sidewalk
  3. Arcade
  4. Penny Press

Obstacles/ Enemies

  • General: Slopes slow you down, platforms & gaps affect movement
  • Couch Storyline: Dust bunnies, cotton balls(rolling enemy)
  • Sidewalk: Gum(slows), puddle(slows), rocks, pigeons
  • Arcade: stuffed animals, crane machine claw, snapping hippos,
  • Penny Press: gears, flattened(dead) pennies, penny press

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Game Goal

  • Reach the pocket of the person who dropped you
  • Collect coins, speed boosts, and purchase upgrades along the way
  • Prevent yourself from falling over
  • Destroy floating coin acceptors(Like a pinata → more coins)

Collectibles

  • Speed boosts (super sonic spin bulldoze “charging up a bowling ball” ability)
  • Power boost (penny upgrade, bigger coin) not collectable, cash in coins for power boosts
  • “Party mode” vegas lottery lights (mini game: slot machine → launch coin into the air )
  • Bubble jumper (jump higher)
  • Coins which are just currency in game that the coin can use to purchase upgrades

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Initial Storyboard

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Character Movement and Design

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Meet the Developers

Michelle Leano

  • portfolio
    • B.S. in Computer Science in the Department of Information and Computer Sciences at the University of Hawaii. Projected Grad: Spring, 2023.

Larissa Tsai

  • portfolio
    • B.S. in Computer Science in the Department of Information and Computer Sciences at the University of Hawaii. Projected Grad: Summer, 2023.

Adam Parrilla

  • portfolio
    • B.A. in Information & Computer Science and Art Studio, and a Certificate in Creative Computational Media at the University of Hawaii at Manoa.