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Should also stretch stuff byte for headers to 0xaa 0xaa 0xaa 0xaa so that a stuff byte is worst-case at most every three bytes, not two. This will reduce the size of the frame buffer that needs to be allocated.
Configure the embedded code to allow for a smaller buffer such that larger MIN frames are rejected. This will support smaller devices that cannot afford to allocate a large buffer and where the application doesn't need large frames.
The text was updated successfully, but these errors were encountered:
Should also stretch stuff byte for headers to 0xaa 0xaa 0xaa 0xaa so that a stuff byte is worst-case at most every three bytes, not two. This will reduce the size of the frame buffer that needs to be allocated.
Configure the embedded code to allow for a smaller buffer such that larger MIN frames are rejected. This will support smaller devices that cannot afford to allocate a large buffer and where the application doesn't need large frames.
The text was updated successfully, but these errors were encountered: