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{ | ||
"Description": { | ||
"Cost": 2300000, | ||
"Rarity": 1, | ||
"Purchasable": true, | ||
"Manufacturer": "", | ||
"Model": "", | ||
"UIName": "Valkyrie", | ||
"Id": "chassisdef_valkyrie_VLK-QD", | ||
"Name": "Valkyrie", | ||
"Details": "The QD Valkyrie is a major overhaul of the design debuting in 3049. The chassis has been re-engineered to use Endo Steel construction and the armor has been upgraded to Ferro-Fibrous with CASE. This allowed the variant to update the laser to a Medium Pulse Laser and add an Artemis IV fire control system to the LRM-10.", | ||
"Icon": "uixTxrIcon_valkyrie" | ||
}, | ||
"MovementCapDefID": "movedef_valkyrie_VLK-QA", | ||
"PathingCapDefID": "pathingdef_light", | ||
"HardpointDataDefID": "hardpointdatadef_valkyrie", | ||
"PrefabIdentifier": "chrprfmech_valkyriehotd-001", | ||
"PrefabBase": "valkyrie", | ||
"Tonnage": 30, | ||
"InitialTonnage": 11.5, | ||
"weightClass": "LIGHT", | ||
"Heatsinks": 0, | ||
"MaxJumpjets": 5, | ||
"Stability": 100, | ||
"StabilityDefenses": [ | ||
0, | ||
0, | ||
0, | ||
0, | ||
0, | ||
0 | ||
], | ||
"SpotterDistanceMultiplier": 1, | ||
"VisibilityMultiplier": 1, | ||
"SensorRangeMultiplier": 1, | ||
"Signature": 0, | ||
"Radius": 4, | ||
"PunchesWithLeftArm": false, | ||
"MeleeDamage": 40, | ||
"MeleeInstability": 30, | ||
"MeleeToHitModifier": 0, | ||
"DFADamage": 40, | ||
"DFAToHitModifier": 0, | ||
"DFASelfDamage": 40, | ||
"DFAInstability": 40, | ||
"Locations": [ | ||
{ | ||
"Location": "Head", | ||
"Hardpoints": [], | ||
"Tonnage": 0, | ||
"InventorySlots": 1, | ||
"MaxArmor": 45, | ||
"MaxRearArmor": -1, | ||
"InternalStructure": 16 | ||
}, | ||
{ | ||
"Location": "LeftArm", | ||
"Hardpoints": [ | ||
], | ||
"Tonnage": 0, | ||
"InventorySlots": 8, | ||
"MaxArmor": 50, | ||
"MaxRearArmor": -1, | ||
"InternalStructure": 25 | ||
}, | ||
{ | ||
"Location": "LeftTorso", | ||
"Hardpoints": [ | ||
{ | ||
"WeaponMount": "Missile", | ||
"Omni": false | ||
}, | ||
{ | ||
"WeaponMount": "Missile", | ||
"Omni": false | ||
} | ||
], | ||
"Tonnage": 0, | ||
"InventorySlots": 10, | ||
"MaxArmor": 70, | ||
"MaxRearArmor": 35, | ||
"InternalStructure": 35 | ||
}, | ||
{ | ||
"Location": "CenterTorso", | ||
"Hardpoints": [], | ||
"Tonnage": 0, | ||
"InventorySlots": 4, | ||
"MaxArmor": 100, | ||
"MaxRearArmor": 50, | ||
"InternalStructure": 50 | ||
}, | ||
{ | ||
"Location": "RightTorso", | ||
"Hardpoints": [], | ||
"Tonnage": 0, | ||
"InventorySlots": 10, | ||
"MaxArmor": 70, | ||
"MaxRearArmor": 35, | ||
"InternalStructure": 35 | ||
}, | ||
{ | ||
"Location": "RightArm", | ||
"Hardpoints": [ | ||
{ | ||
"WeaponMount": "Energy", | ||
"Omni": false | ||
}, | ||
{ | ||
"WeaponMount": "Energy", | ||
"Omni": false | ||
}, | ||
{ | ||
"WeaponMount": "AntiPersonnel", | ||
"Omni": false | ||
} | ||
], | ||
"Tonnage": 0, | ||
"InventorySlots": 8, | ||
"MaxArmor": 50, | ||
"MaxRearArmor": -1, | ||
"InternalStructure": 25 | ||
}, | ||
{ | ||
"Location": "LeftLeg", | ||
"Hardpoints": [], | ||
"Tonnage": 0, | ||
"InventorySlots": 4, | ||
"MaxArmor": 70, | ||
"MaxRearArmor": -1, | ||
"InternalStructure": 35 | ||
}, | ||
{ | ||
"Location": "RightLeg", | ||
"Hardpoints": [], | ||
"Tonnage": 0, | ||
"InventorySlots": 4, | ||
"MaxArmor": 70, | ||
"MaxRearArmor": -1, | ||
"InternalStructure": 35 | ||
} | ||
], | ||
"LOSSourcePositions": [ | ||
{ | ||
"x": 0, | ||
"y": 11, | ||
"z": 0 | ||
}, | ||
{ | ||
"x": -2.5, | ||
"y": 10.5, | ||
"z": -0.5 | ||
}, | ||
{ | ||
"x": 2.5, | ||
"y": 10.5, | ||
"z": -0.5 | ||
} | ||
], | ||
"LOSTargetPositions": [ | ||
{ | ||
"x": 0, | ||
"y": 11, | ||
"z": 0 | ||
}, | ||
{ | ||
"x": -2.5, | ||
"y": 10.5, | ||
"z": -0.5 | ||
}, | ||
{ | ||
"x": 2.5, | ||
"y": 10.5, | ||
"z": -0.5 | ||
}, | ||
{ | ||
"x": -2, | ||
"y": 4, | ||
"z": 0.5 | ||
}, | ||
{ | ||
"x": 2, | ||
"y": 4, | ||
"z": 0.5 | ||
} | ||
], | ||
"VariantName": "VLK-QD", | ||
"ChassisTags": { | ||
"items": [ | ||
"mr-resize-0.95-0.95-0.95" | ||
], | ||
"tagSetSourceFile": "" | ||
}, | ||
"StockRole": "Scout & Fire Support", | ||
"YangsThoughts": "The Valkyrie is the kind of scout 'Mech you take that has the option of supporting a fight against tough opposition if the situation arises. Although not as fast as other 'Mechs of it's size, it is able to soften enemies at long range then move in for a kill.", | ||
"FixedEquipment" : [ | ||
{ | ||
"MountedLocation" : "LeftArm", | ||
"ComponentDefID" : "Gear_EndoFerroCombo_4_Slot", | ||
"SimGameUID" : "", | ||
"ComponentDefType" : "Upgrade", | ||
"HardpointSlot" : -1, | ||
"IsFixed" : true, | ||
"GUID" : null, | ||
"DamageLevel" : "Functional", | ||
"prefabName" : null, | ||
"hasPrefabName" : false | ||
}, | ||
{ | ||
"MountedLocation" : "LeftTorso", | ||
"ComponentDefID" : "Gear_EndoFerroCombo_6_Slot", | ||
"SimGameUID" : "", | ||
"ComponentDefType" : "Upgrade", | ||
"HardpointSlot" : -1, | ||
"IsFixed" : true, | ||
"GUID" : null, | ||
"DamageLevel" : "Functional", | ||
"prefabName" : null, | ||
"hasPrefabName" : false | ||
}, | ||
{ | ||
"MountedLocation" : "CenterTorso", | ||
"ComponentDefID" : "Gear_EndoFerroCombo_1_Slot", | ||
"SimGameUID" : "", | ||
"ComponentDefType" : "Upgrade", | ||
"HardpointSlot" : -1, | ||
"IsFixed" : true, | ||
"GUID" : null, | ||
"DamageLevel" : "Functional", | ||
"prefabName" : null, | ||
"hasPrefabName" : false | ||
}, | ||
{ | ||
"MountedLocation" : "RightTorso", | ||
"ComponentDefID" : "Gear_EndoFerroCombo_6_Slot", | ||
"SimGameUID" : "", | ||
"ComponentDefType" : "Upgrade", | ||
"HardpointSlot" : -1, | ||
"IsFixed" : true, | ||
"GUID" : null, | ||
"DamageLevel" : "Functional", | ||
"prefabName" : null, | ||
"hasPrefabName" : false | ||
}, | ||
{ | ||
"MountedLocation" : "RightArm", | ||
"ComponentDefID" : "Gear_EndoFerroCombo_4_Slot", | ||
"SimGameUID" : "", | ||
"ComponentDefType" : "Upgrade", | ||
"HardpointSlot" : -1, | ||
"IsFixed" : true, | ||
"GUID" : null, | ||
"DamageLevel" : "Functional", | ||
"prefabName" : null, | ||
"hasPrefabName" : false | ||
}, | ||
{ | ||
"MountedLocation" : "LeftLeg", | ||
"ComponentDefID" : "Gear_EndoFerroCombo_2_Slot", | ||
"SimGameUID" : "", | ||
"ComponentDefType" : "Upgrade", | ||
"HardpointSlot" : -1, | ||
"IsFixed" : true, | ||
"GUID" : null, | ||
"DamageLevel" : "Functional", | ||
"prefabName" : null, | ||
"hasPrefabName" : false | ||
}, | ||
{ | ||
"MountedLocation" : "RightLeg", | ||
"ComponentDefID" : "Gear_EndoFerroCombo_2_Slot", | ||
"SimGameUID" : "", | ||
"ComponentDefType" : "Upgrade", | ||
"HardpointSlot" : -1, | ||
"IsFixed" : true, | ||
"GUID" : null, | ||
"DamageLevel" : "Functional", | ||
"prefabName" : null, | ||
"hasPrefabName" : false | ||
} | ||
] | ||
} |
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