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Add CRK-5003-1
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mindw committed Aug 31, 2020
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5 changes: 5 additions & 0 deletions CABMechs/README.md
Expand Up @@ -379,6 +379,11 @@
* CASE (+0.5 armor on C/L/R torso)
* 8.5[IS] + 27.0[E] + 7[C/G] + 3[DHS] = 45.5

# CRK-5003-1 Crockett (85t)
* engine 255 3/5
* double heatsinks (10/15)
* 8.5[IS] + 13.0[E] + 6[C/G]= 27.5

# CP-11-A Cyclops (90t)
* engine 360 (4 internal)
* single heatsinks (12/12)
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209 changes: 209 additions & 0 deletions CABMechs/chassis/chassisdef_crockett_CRK-5003-1.json
@@ -0,0 +1,209 @@
{
"Description": {
"Cost": 8520000,
"Rarity": 4,
"Purchasable": true,
"Manufacturer": "",
"Model": "",
"UIName": "Crockett",
"Id": "chassisdef_crockett_CRK-5003-1",
"Name": "Crockett",
"Details": "The Crockett was originally designed and built for the Star League as a training BattleMech with combat capability. So effective was the Crockett that, following the dissolution of the Star League and start of the Succession Wars, many of the Great Houses removed the 'Mech from their training programs and used them to fight on the front lines. In the thirty-first century, thanks to ComStar's secret stockpile of Star League-era 'Mechs, original models of the Crockett were used to outfit the Com Guards while downgraded versions were gifted to the Draconis Combine as part of Operation Rosebud.",
"Icon": "uixTxrIcon_crockett"
},
"MovementCapDefID": "movedef_crockett_CRK-5003-0",
"PathingCapDefID": "pathingdef_assault",
"HardpointDataDefID": "hardpointdatadef_crk",
"PrefabIdentifier": "chrprfmech_crkbase-001",
"PrefabBase": "crk",
"Tonnage": 85,
"InitialTonnage": 27.5,
"weightClass": "ASSAULT",
"Heatsinks": 30,
"MaxJumpjets": 3,
"Stability": 200,
"StabilityDefenses": [
0,
0,
0,
0,
0,
0
],
"SpotterDistanceMultiplier": 1,
"VisibilityMultiplier": 1,
"SensorRangeMultiplier": 1,
"Signature": 0,
"Radius": 8,
"PunchesWithLeftArm": false,
"MeleeDamage": 80,
"MeleeInstability": 85,
"MeleeToHitModifier": 0,
"DFADamage": 105,
"DFAToHitModifier": 0,
"DFASelfDamage": 105,
"DFAInstability": 105,
"Locations": [
{
"Location": "Head",
"Hardpoints": [],
"Tonnage": 0,
"InventorySlots": 1,
"MaxArmor": 45,
"MaxRearArmor": -1,
"InternalStructure": 16
},
{
"Location": "LeftArm",
"Hardpoints": [
{
"WeaponMount": "Energy",
"Omni": false
},
{
"WeaponMount": "AntiPersonnel",
"Omni": false
}
],
"Tonnage": 0,
"InventorySlots": 8,
"MaxArmor": 140,
"MaxRearArmor": -1,
"InternalStructure": 70
},
{
"Location": "LeftTorso",
"Hardpoints": [
{
"WeaponMount": "Missile",
"Omni": false
},
{
"WeaponMount": "Ballistic",
"Omni": false
}
],
"Tonnage": 0,
"InventorySlots": 10,
"MaxArmor": 180,
"MaxRearArmor": 90,
"InternalStructure": 90
},
{
"Location": "CenterTorso",
"Hardpoints": [],
"Tonnage": 0,
"InventorySlots": 4,
"MaxArmor": 270,
"MaxRearArmor": 135,
"InternalStructure": 135
},
{
"Location": "RightTorso",
"Hardpoints": [
{
"WeaponMount": "Missile",
"Omni": false
},
{
"WeaponMount": "Energy",
"Omni": false
}
],
"Tonnage": 0,
"InventorySlots": 10,
"MaxArmor": 180,
"MaxRearArmor": 90,
"InternalStructure": 90
},
{
"Location": "RightArm",
"Hardpoints": [
{
"WeaponMount": "Energy",
"Omni": false
},
{
"WeaponMount": "AntiPersonnel",
"Omni": false
}
],
"Tonnage": 0,
"InventorySlots": 8,
"MaxArmor": 140,
"MaxRearArmor": -1,
"InternalStructure": 70
},
{
"Location": "LeftLeg",
"Hardpoints": [],
"Tonnage": 0,
"InventorySlots": 4,
"MaxArmor": 180,
"MaxRearArmor": -1,
"InternalStructure": 90
},
{
"Location": "RightLeg",
"Hardpoints": [],
"Tonnage": 0,
"InventorySlots": 4,
"MaxArmor": 180,
"MaxRearArmor": -1,
"InternalStructure": 90
}
],
"LOSSourcePositions": [
{
"x": 0,
"y": 15,
"z": 0
},
{
"x": 3.5,
"y": 16,
"z": -1
},
{
"x": -3.5,
"y": 16,
"z": -1
}
],
"LOSTargetPositions": [
{
"x": 0,
"y": 15,
"z": 0
},
{
"x": 3.5,
"y": 16,
"z": -1
},
{
"x": -3.5,
"y": 16,
"z": -1
},
{
"x": 3.5,
"y": 5.5,
"z": 1
},
{
"x": -3.5,
"y": 5.5,
"z": 1
}
],
"VariantName": "CRK-5003-1",
"ChassisTags": {
"items": [
"mr-resize-1.10-1.10-1.10"
],
"tagSetSourceFile": ""
},
"StockRole": "Training Mech",
"YangsThoughts": "The Crockett 5003-1 mounts a wide array of weaponry, even for an assault 'Mech. Primarily effective at close range, it also has jump capability to get there."
}

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