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Sorry I'm not a programmer but I have put a lot of testing. I can confirm this bug was introduced in 109 merge. It is happening even on the latest builds as I'm posting this. What happens is on death and then revive it seems like almost a tick is not being sent properly to tell the mod that were still on overworld.
The effect this causes is Rei's Mini Map waypoints switch to nether. This only happens on death. If you were to relog it switches it back to overworld and locks it but if you die it seems to switch to nether but you can move it back and forth like almost a certain event was not cent to the client to tell it where you are.
If you need a video or anything let me know.
The text was updated successfully, but these errors were encountered:
Already tracked it down it has to do with how Reis map uses quirks of ModLoader's ticking system.
It will be fixed once cpw gets back from business.
Has nothing to do with Forge sending anything to/from the server.
(SMP ONLY)
Sorry I'm not a programmer but I have put a lot of testing. I can confirm this bug was introduced in 109 merge. It is happening even on the latest builds as I'm posting this. What happens is on death and then revive it seems like almost a tick is not being sent properly to tell the mod that were still on overworld.
The effect this causes is Rei's Mini Map waypoints switch to nether. This only happens on death. If you were to relog it switches it back to overworld and locks it but if you die it seems to switch to nether but you can move it back and forth like almost a certain event was not cent to the client to tell it where you are.
If you need a video or anything let me know.
The text was updated successfully, but these errors were encountered: