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api.md

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Areas mod API

API list

  • areas:registerHudHandler(handler) - Registers a handler to add items to the Areas HUD. See HUD.
  • areas:registerProtectionCondition(func(pos1, pos2, name)) - See Protection Conditions
  • areas:registerOnAdd(func(id, area))
  • areas:registerOnRemove(func(id))
  • areas:registerOnMove(func(id, area, pos1, pos2))

Protection Conditions

With areas:registerProtectionCondition(func(pos1, pos2, name)) you can register rules to control whether to allow or prohibit the creation of an area.

Return values:

  • true Forcefully allows the area creation. This overwrites the outcome of any previously executed conditions, including the default ones registered by this mod.
  • false, errMsg Disable the creation of the area and return an error message.
  • nil (or no return value) Enable the creation of the area, unless specified otherwise by the other registered callbacks.

HUD

If you are making a protection mod or a similar mod that adds invisible regions to the world, and you would like then to show up in the areas HUD element, you can register a callback to show your areas.

HUD handler specification:

  • handler(pos, list)
    • pos - The position to check.
    • list - The list of area HUD elements, this should be modified in-place.

The area list item is a table containing a list of tables with the following fields:

  • id - An identifier for the area. This should be a unique string in the format mod:id.
  • name - The name of the area.
  • owner - The player name of the region owner, if any.

All of the fields are optional but at least one of them must be set.

Example

local function areas_hud_handler(pos, areas)
	local val = find_my_protection(pos)

	if val then
		table.insert(areas, {
			id = "mod:"..val.id,
			name = val.name,
			owner = val.owner,
		})
	end
end

areas:registerHudHandler(areas_hud_handler)