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The wood_tiles aliasing doesn't preserve the replaced node's orientation. #101

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fozolo opened this issue Dec 29, 2017 · 0 comments
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fozolo commented Dec 29, 2017

Before:
screenshot_20171229_002113

After:
screenshot_20171229_002253

@fozolo fozolo changed the title The wood_tiles aliasing dondoesn't preserve the replaced node's orientation. The wood_tiles aliasing don't preserve the replaced node's orientation. Dec 29, 2017
@fozolo fozolo changed the title The wood_tiles aliasing don't preserve the replaced node's orientation. The wood_tiles aliasing doesn't preserve the replaced node's orientation. Dec 29, 2017
fozolo added a commit to FozLand/moreblocks that referenced this issue Dec 30, 2017
 - An LBM is added to handle replacements of wood_tiles on the map while preserving there rotation about the +y (vertical) axis.  This will preserve existing floor patterns.  Unfortunately, due to the preexisting side tile orientations, preserving wall patterns is not possible while also reducing the wood_tiles down to just one node.

 - Deprecate the no longer used wood_tiles (wood_tile_right, wood_tile_left, wood_tile_down, and wood_tile_flipped), and add recipes to convert them.

 - Rename wood_tile_up to wood_tile_offset.

Closes minetest-mods#101
sofar pushed a commit that referenced this issue Dec 30, 2017
 - An LBM is added to handle replacements of wood_tiles on the map while preserving there rotation about the +y (vertical) axis.  This will preserve existing floor patterns.  Unfortunately, due to the preexisting side tile orientations, preserving wall patterns is not possible while also reducing the wood_tiles down to just one node.

 - Deprecate the no longer used wood_tiles (wood_tile_right, wood_tile_left, wood_tile_down, and wood_tile_flipped), and add recipes to convert them.

 - Rename wood_tile_up to wood_tile_offset.

Closes #101
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