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fozolo
changed the title
The wood_tiles aliasing dondoesn't preserve the replaced node's orientation.
The wood_tiles aliasing don't preserve the replaced node's orientation.
Dec 29, 2017
fozolo
changed the title
The wood_tiles aliasing don't preserve the replaced node's orientation.
The wood_tiles aliasing doesn't preserve the replaced node's orientation.
Dec 29, 2017
fozolo
added a commit
to FozLand/moreblocks
that referenced
this issue
Dec 30, 2017
- An LBM is added to handle replacements of wood_tiles on the map while preserving there rotation about the +y (vertical) axis. This will preserve existing floor patterns. Unfortunately, due to the preexisting side tile orientations, preserving wall patterns is not possible while also reducing the wood_tiles down to just one node.
- Deprecate the no longer used wood_tiles (wood_tile_right, wood_tile_left, wood_tile_down, and wood_tile_flipped), and add recipes to convert them.
- Rename wood_tile_up to wood_tile_offset.
Closesminetest-mods#101
- An LBM is added to handle replacements of wood_tiles on the map while preserving there rotation about the +y (vertical) axis. This will preserve existing floor patterns. Unfortunately, due to the preexisting side tile orientations, preserving wall patterns is not possible while also reducing the wood_tiles down to just one node.
- Deprecate the no longer used wood_tiles (wood_tile_right, wood_tile_left, wood_tile_down, and wood_tile_flipped), and add recipes to convert them.
- Rename wood_tile_up to wood_tile_offset.
Closes#101
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The text was updated successfully, but these errors were encountered: