New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Tool capabilities seem inconsistent #42
Comments
Feel free to open a pull request to fix this 🙂 |
would do, but thing is i have no idea (yet) what causes this, the code the way i understand it shouldn't be doing that... |
The sword is choppy and the snappy=1 time is missing: Lines 307 to 311 in 734f927
Btw. why is mithril maxlevel 2? Mese has 3. |
Another thing is that, e.g., all of the mithril tools have the same fleshy damage. |
@GreenDirkfried I'd make the behavior match the |
Thanks for the fast response :-) |
just noticed trying to mine a
nssm:web
({flammable=2, snappy=1, liquid=1}
) with a mithril sword (snappy = {times = {[2] = 0.70, [3] = 0.25}, uses = 200, maxlevel = 2},
) does literally nothing.tried a bunch of similar situations and the results seem mixed, e.g. leaves work as expected.
also does some things that other swords won't, e.g. a mithril sword breaks a
default:cactus
while a default diamond sword won't.The text was updated successfully, but these errors were encountered: