- Troyes, France
- https://hugo.pro
- @HugoLocurcio
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minetest/minetest Public
Minetest is an open source voxel game engine with easy modding and game creation
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awesome-gamedev Public
A collection of free software and free culture resources for making amazing games. (mirror)
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godotengine/awesome-godot Public
A curated list of free/libre plugins, scripts and add-ons for Godot
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scoop-games Public
Scoop bucket for open source/freeware games and game-related tools
3,879 contributions in the last year
Activity overview
Contribution activity
August 2022
Created 71 commits in 15 repositories
Created a pull request in godotengine/tps-demo that received 11 comments
Enable asynchronous shader compilation and caching
This mitigates shader compilation stutter, especially after an initial playthrough thanks to caching. This requires Godot 3.5 or later to have an e…
Opened 43 other pull requests in 9 repositories
godotengine/godot
17
merged
4
open
- Use negative mipmap LOD bias for sub-native bilinear 3D scale
- Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
- Fix ORMMaterial3D not being taken into account by static VoxelGI
- Allow using numpad for zoom shortcuts in the 2D/code editors
- Print warning when running 32-bit Godot binary on 64-bit Windows
- Tweak Label3D defaults for better readability
- Improve InstancePlaceholder documentation
- Decrease default AudioStreamPlayer2D/3D panning strength
- Remove FOV adjustment with Alt + mouse wheel in the 3D editor (3.x)
- Remove FOV adjustment with Alt + mouse wheel in the 3D editor
- Use interleaved gradient noise for distance fade (3.x)
-
Add
TorusMesh
(3.x) - Fix broken rST reference in HTTPClient documentation
-
Improve Shape2D's
custom_solver_bias
description - Automatically use execinfo for crash handler on musl-based Linux
-
Improve
range_lerp()
and related methods documentation - Allow more precise adjustments of orthogonal/frustum size in Camera3D
- Document editor settings in the class reference
- Rename visual shader editor setting category for proper capitalization
- Document Camera's frustum offset property requiring Frustum projection (3.x)
- Document Camera3D's frustum offset property requiring Frustum projection
godotengine/tps-demo
9
open
1
merged
- Add a setting to disable real-time light shadows
- Add occluder shapes to improve performance
- Improve fall teleport fade effect
- Increase player movement speed slightly
- Enable font oversampling for better text rendering at high resolutions
-
Use the
expand
stretch aspect to support arbitrary aspect ratios - Add a FXAA setting to the options menu
- Enable physics interpolation
- Disable shadow casting for short-lived effects
- Enable physical light attenuation
godotengine/godot-docs
3
merged
flathub/org.godotengine.godot.BaseApp
2
merged
flathub/org.godotengine.Godot
2
merged
godotengine/godot-demo-projects
2
open
godotengine/godot-cpp
1
open
godotengine/godot-website
1
merged
ScoopInstaller/Extras
1
merged
Reviewed 46 pull requests in 11 repositories
godotengine/godot
11 pull requests
- Quality of life visual shaders updates
- Fix ORMMaterial3D not being taken into account by static VoxelGI
- Modified descriptions of 'command' and 'meta'
-
Improve Shape2D's
custom_solver_bias
description - Add a shadow opacity property to Light3D
- Test also GLES3 in CI
- Fix SoftDynamicBody3D normals
-
doc: Clarify
MultiMesh.set_instance_color
re: white albedo color -
Add
TorusMesh
- Add a per-light volumetric fog energy property
- Rename ParticlesMaterial's "ParticleFlags" group to "Particle Flags"
godotengine/godot-docs
11 pull requests
- Fix typo in Your first 3D shader
- Add 2D & 3D navigation minimum setup tutorials
- Fix grammar error in Pull request workflow
- Fix typo in GDScript reference: 'user' -> 'use'
- Add macOS keyboard shortcut in Creating your first script
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Clarify
hint_range
in Shading language -
Replace use of
rotation_degrees
in Running code in the editor - Improve clarity in procedural generation tutorials
- Describe actual purpose of the index keyword in TSCN file format
- Fix JetBrains Rider arguments in Using an external text editor
- Singletons tutorial has deprecated methods.
Calinou/scoop-games
8 pull requests
godotengine/godot-website
6 pull requests
godotengine/godot-vscode-plugin
3 pull requests
godotengine/awesome-godot
2 pull requests
flathub/org.godotengine.Godot
1 pull request
godotengine/godot-asset-library
1 pull request
abarichello/godot-ci
1 pull request
flathub/net.minetest.Minetest
1 pull request
godotengine/godot-demo-projects
1 pull request
Created an issue in godotengine/godot that received 3 comments
Vulkan: VoxelGI does not take custom shaders into account for emission if the mesh's GI mode is Static
Godot version 4.0.alpha13 System information Fedora 36, GeForce GTX 1080 (NVIDIA 515.57) Issue description VoxelGI does not take custom shaders int…
Opened 7 other issues in 4 repositories
godotengine/godot
4
open
- Vulkan: LightmapGI does not take lights' shadow opacity into account for lights with Static GI mode
- Vulkan: VoxelGI emission for meshes with Dynamic GI mode is much darker than Static
- Directional shadow rendering breaks when using specific Camera frustum offset values
- Vulkan: Sky orientation is incorrect when using Camera3D's Frustum projection mode with non-zero frustum offset