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Allow customizing chat message format (#8529)
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Original file line number | Diff line number | Diff line change |
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@@ -1,37 +1,37 @@ | ||
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local scriptpath = core.get_builtin_path() | ||
local commonpath = scriptpath.."common"..DIR_DELIM | ||
local gamepath = scriptpath.."game"..DIR_DELIM | ||
local commonpath = scriptpath .. "common" .. DIR_DELIM | ||
local gamepath = scriptpath .. "game".. DIR_DELIM | ||
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-- Shared between builtin files, but | ||
-- not exposed to outer context | ||
local builtin_shared = {} | ||
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dofile(commonpath.."vector.lua") | ||
dofile(commonpath .. "vector.lua") | ||
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dofile(gamepath.."constants.lua") | ||
assert(loadfile(gamepath.."item.lua"))(builtin_shared) | ||
dofile(gamepath.."register.lua") | ||
dofile(gamepath .. "constants.lua") | ||
assert(loadfile(gamepath .. "item.lua"))(builtin_shared) | ||
dofile(gamepath .. "register.lua") | ||
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if core.settings:get_bool("profiler.load") then | ||
profiler = dofile(scriptpath.."profiler"..DIR_DELIM.."init.lua") | ||
profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua") | ||
end | ||
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dofile(commonpath .. "after.lua") | ||
dofile(gamepath.."item_entity.lua") | ||
dofile(gamepath.."deprecated.lua") | ||
dofile(gamepath.."misc.lua") | ||
dofile(gamepath.."privileges.lua") | ||
dofile(gamepath.."auth.lua") | ||
dofile(gamepath .. "item_entity.lua") | ||
dofile(gamepath .. "deprecated.lua") | ||
dofile(gamepath .. "misc.lua") | ||
dofile(gamepath .. "privileges.lua") | ||
dofile(gamepath .. "auth.lua") | ||
dofile(commonpath .. "chatcommands.lua") | ||
dofile(gamepath.."chatcommands.lua") | ||
dofile(gamepath .. "chat.lua") | ||
dofile(commonpath .. "information_formspecs.lua") | ||
dofile(gamepath.."static_spawn.lua") | ||
dofile(gamepath.."detached_inventory.lua") | ||
assert(loadfile(gamepath.."falling.lua"))(builtin_shared) | ||
dofile(gamepath.."features.lua") | ||
dofile(gamepath.."voxelarea.lua") | ||
dofile(gamepath.."forceloading.lua") | ||
dofile(gamepath.."statbars.lua") | ||
dofile(gamepath .. "static_spawn.lua") | ||
dofile(gamepath .. "detached_inventory.lua") | ||
assert(loadfile(gamepath .. "falling.lua"))(builtin_shared) | ||
dofile(gamepath .. "features.lua") | ||
dofile(gamepath .. "voxelarea.lua") | ||
dofile(gamepath .. "forceloading.lua") | ||
dofile(gamepath .. "statbars.lua") | ||
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profiler = nil |
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d1c27c7
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cool!