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Hand over player to another server #10041
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I am 100% this is a duplicate but can't find the issue right now. |
Can someone please link the issue? I also cant find it |
@sfan5 That has not much to do with this, I am not directly asking for a network feature, it would just make them possible. request_change_server("url", port, username (optional)) -> User gets kicked --> Form: Do you want to connect to this server? [Name (prefilled)] [Password] [Connect Button] --> Normal load process like from main menu starts |
#5813 is exactly what you're looking for. Did you go through the entire issue? It's just a feature request, and the first post only suggests an implementation. There's all sorts of other implementation discussion there as well. But it looks like that issue has been folded into #4428 (which doesn't seem to be directly related server-to-server player transfer). |
Problem
You cant make sth like a network, because there is no way to put a player on a differrent server.
Solutions
Add a Feature in LUA Api to request the player to change the server. The client would then be disconnected and ask the user to enter username and password. Then it will connect
Alternatives
Direct Overheading but that would require a shareable to auth database
Additional Context
This feature would open up so many possabilties, just think about subgmaes servers without having to hassle with height and position validation
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