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Hand over player to another server #10041

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niwla23 opened this issue Jun 16, 2020 · 5 comments
Closed

Hand over player to another server #10041

niwla23 opened this issue Jun 16, 2020 · 5 comments
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Duplicate Feature request Issues that request the addition or enhancement of a feature

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@niwla23
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niwla23 commented Jun 16, 2020

Problem

You cant make sth like a network, because there is no way to put a player on a differrent server.

Solutions

Add a Feature in LUA Api to request the player to change the server. The client would then be disconnected and ask the user to enter username and password. Then it will connect

Alternatives

Direct Overheading but that would require a shareable to auth database

Additional Context

This feature would open up so many possabilties, just think about subgmaes servers without having to hassle with height and position validation

@niwla23 niwla23 added the Feature request Issues that request the addition or enhancement of a feature label Jun 16, 2020
@sfan5
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sfan5 commented Jun 16, 2020

I am 100% this is a duplicate but can't find the issue right now.

@sfan5 sfan5 closed this as completed Jun 16, 2020
@niwla23
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niwla23 commented Jun 17, 2020

Can someone please link the issue? I also cant find it

@sfan5
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sfan5 commented Jun 17, 2020

#5813

@niwla23
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niwla23 commented Jun 18, 2020

@sfan5 That has not much to do with this, I am not directly asking for a network feature, it would just make them possible.
I am for a simple feature that disconnects player with the payload to connect to another server. The user needs to manually enter the Username and password

request_change_server("url", port, username (optional)) -> User gets kicked --> Form: Do you want to connect to this server? [Name (prefilled)] [Password] [Connect Button] --> Normal load process like from main menu starts

@ClobberXD
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That has not much to do with this, I am not directly asking for a network feature, it would just make them possible.

#5813 is exactly what you're looking for. Did you go through the entire issue? It's just a feature request, and the first post only suggests an implementation. There's all sorts of other implementation discussion there as well. But it looks like that issue has been folded into #4428 (which doesn't seem to be directly related server-to-server player transfer).

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