Fix rotation for falling mesh degrotate nodes #11159
Merged
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If a node with
drawtype="mesh"
andparamtype2="[color]degrotate"
falls, the rotation of that node was wrong.Also, the drawtype test nodes in DevTest were quite buggy as well and not very useful for testing (pyramid looks the same after 90° rotation).
I fixed both this.
How to test
Place the degrotate nodes from DevTest on the ground. Use the Param2 Tool to set a rotation and/or color. Use the Falling Node Tool with the Punch key to force a fall. Test all possible variations. The color and rotation of the falling node must be the same as the color and rotation of the node.
Notifications
@numberZero