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Player collides with itself #11783

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appgurueu opened this issue Nov 21, 2021 · 4 comments
Closed

Player collides with itself #11783

appgurueu opened this issue Nov 21, 2021 · 4 comments
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Possible close @ Server / Client / Env. Unconfirmed bug Bug report that has not been confirmed to exist/be reproducible

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@appgurueu
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Summary

If collide_with_objects is set to true for players, they do not only collide with other players, but also with themselves. This appears to only become noticeable at high speeds though. Fix should be pretty trivial.

@appgurueu appgurueu added the Unconfirmed bug Bug report that has not been confirmed to exist/be reproducible label Nov 21, 2021
@Andrey2470T
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Lol. Though, it is interesting to know how this bug happens visually. Does your model just immediately stop (the velocity is nullified at some moment) or does it start hesitating/twitching around itself trying to stop?

@appgurueu
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Lol. Though, it is interesting to know how this bug happens visually. Does your model just immediately stop (the velocity is nullified at some moment) or does it start hesitating/twitching around itself trying to stop?

Nullification of a component.

@Zughy
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Zughy commented Jun 20, 2022

Could you provide a minimal test? It'd make my life easier :)

@appgurueu
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Could you provide a minimal test? It'd make my life easier :)

It's as simple as

minetest.register_on_joinplayer(function(player)
	player:set_properties{collide_with_objects = true}
end)

but I can't reproduce it; I suspect the issues this was originally for might have been related to interference of attached entities, which would warrant a different issue.

@Zughy Zughy closed this as completed Jun 21, 2022
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Labels
Possible close @ Server / Client / Env. Unconfirmed bug Bug report that has not been confirmed to exist/be reproducible
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4 participants