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Modder control over fog. #13421
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This issue has also been bugging me when trying to work on the fog in the Nether. The Nether fog is always black, instead of being dependant on the biome. |
Related (duplicate?): #8142 |
No, not at all. This issue is about fog always being black underground when in survival mode, while the other is about there being no way for a server to override a client's |
I think we should fix this via the sky api. It already has fog-tint and sky color settings. |
@sfan5 Following up on the discussion on IRC:
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I'll do a PR as soon as I find some time. |
I have been trying to take beautiful screenshots of some cave mods, and I need to be in fly mode with noclip in order to get fog so that I can see the size and shape of caves. Otherwise, the illumination from generated blocks is flat and not very appealing. I cannot achieve the effect of fog in survival.
It would be excellent if there were methods/properties that allowed modders control over fog color and strength. This would also allow more creativity for biome colors and themes, themes at different y levels, and overall, more control over the feel of the game.
With fog in noclip fly mode (not ideal color or strength, but I take what I can get):
Without fog, what it would look like in survival:
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