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Linux-only, texture-related memory leaks #1386
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Well, we got memory leaks on server side too. I believe the memory leak in your client might be just a driver issue. |
I too use more ram running it on top of Arch as opposed to Windows which kind of sucks. But my ram usage isn't anywhere near yours. |
@VanessaE ping. Can you tell me if it's always here ? |
The issue still exists. It isn't as bad as it used to be, but it's still there - HDX-512 will take anywhere from 6GB to as much as 11GB of RAM. |
why was this closed? It still leaking badly here. |
Because numerous leaks and other bugs have since been fixed in the engine. A new report should be opened after the current round of bug-hunting is done (i.e. let the dust settle a bit). |
Ok, I will open a bug report when I have more time then. Here with the default textures it sometimes eats up 4 GB for RAM in about 20 to 30 seconds. |
Let's just call it insane amounts of memory used by the engine, but only on Linux builds. At least two others have confirmed this same issue, and that it does not occur with equivalent Windows setups.
My system is based around an AMD Phenom II X6 1055T (2.8 GHz) with 16GB of RAM. The GPU is an ATI HD6870 with 1GB. There's an extra 16GB of swap residing on a fast SSD, the same disk from which Minetest and its resources are loaded.
Rather than go into a long-winded dissertation about it, below is my pissed-off rant from #minetest-dev (a continuation of a discussion that started in #minetest).. I am so upset here because this problem has persisted for far too long.
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