Fix short raycasts missing large objects #14339
Merged
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Increases the tolerance from one node to five nodes. Also optimizes the "sphere" used for pre-filtering entities to start in the middle of the line segment rather than at the start.
Fixes #14337
How to test
See the issue. Note: The mod depends on
futil
andfmod
(mods by flux, available on CDB). Alternatively, you can modify it to use particles (which I find slightly nicer), and also use that to look at the raycasts:It should look something like this: