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Segfault while connecting #1723

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est31 opened this issue Oct 6, 2014 · 2 comments
Closed

Segfault while connecting #1723

est31 opened this issue Oct 6, 2014 · 2 comments
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Bug Issues that were confirmed to be a bug @ Client / Audiovisuals

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@est31
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est31 commented Oct 6, 2014

Backtrace: https://gist.github.com/est31/47a28a35888eafbc79ae
compiled from git version: 28438bb
cmake line: cmake . -DRUN_IN_PLACE=1 -DENABLE_FREETYPE=1 -DENABLE_GETTEXT=1 -DCMAKE_BUILD_TYPE=Debug
(same config as for #1722)
what I did: played the game. went around, didn't dig, just walked and jumped.

@Megaf
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Megaf commented Oct 7, 2014

Yep, I can confirm that on Debian Wheezy 32 bit on an i7. It seems to be totally random. CMake flags you use doesn't seem to help much.

@ShadowNinja ShadowNinja added @ Client / Audiovisuals Bug Issues that were confirmed to be a bug labels Oct 7, 2014
@kahrl
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kahrl commented Oct 9, 2014

Duplicate of #1434

@kahrl kahrl closed this as completed Oct 9, 2014
@ShadowNinja ShadowNinja changed the title Segfault while playing Segfault while connecting Oct 9, 2014
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