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finite liquid #482
finite liquid #482
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So cool. Well done for this. |
Bugs:
Suggestions:
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It should be also saved per-world so old maps arent broken. |
most of them is air bubbles, other - bug? in mapgen - layers of air under water, but all of them disappear over time
now only 2000 cycles every second, should be better
its posiible via water_source param2 == 128 (last bit) -> infinity source
now its fully compatible with old transformLiquids , and now saving per-world is no sense |
bad idea - and there is no water |
i think it almost ready to merge. number of levels not changed - it fully compatible with old saves, and new saves with old code. |
After last changes it seems to not work anymore. |
its optimization like PilzAdam suggestion. |
if you added to it infinite sources again then whole idea is fucked up and theres no point mergin it. |
reducing new under ocean bubbles: https://github.com/celeron55/minetest/pull/466 |
I didn't test this yet or understand exactly what it does. But from what I can tell, it's a very good idea! I can think of many ways it can go wrong however. If it does work, then please do add! |
Are infinite sources still possible with finite liquids enabled in survival mode? |
now you can place water_source with last bit=1 like param2 = 128 |
I might have misunderstood, but how would one obtain such a water block in survival mode legitimately (i.e., without /give or /giveme) |
now only with lua mod or core mod |
all liquids with constant volume and/or intresting effects like caves flood, bubbles, ...
its disabled by default and configurable for speed-realism
new config variables:
module to make springs (infinity sources) (too destructive when placing above sea level!) https://gist.github.com/proller/4987328
testing server (can use any fresh client): h4.setun.net:30000