Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Arm inertia Issues #6102

Closed
lisacvuk opened this issue Jul 5, 2017 · 22 comments
Closed

Arm inertia Issues #6102

lisacvuk opened this issue Jul 5, 2017 · 22 comments
Labels
Bug Issues that were confirmed to be a bug @ Client / Audiovisuals

Comments

@lisacvuk
Copy link
Contributor

lisacvuk commented Jul 5, 2017

https://youtu.be/U_Tn1yaxFu8

@lisacvuk
Copy link
Contributor Author

lisacvuk commented Jul 5, 2017

Basically, the arm goes all over the screen.

@sfan5 sfan5 added @ Client / Audiovisuals Bug Issues that were confirmed to be a bug labels Jul 5, 2017
@sfan5 sfan5 changed the title Bug in #6050 Arm inertia Issues Jul 5, 2017
@lisacvuk
Copy link
Contributor Author

lisacvuk commented Jul 5, 2017

g++ (GCC) 7.1.1 20170528
Copyright © 2017 Free Software Foundation, Inc.
Ово је слободан софтвер; погледајте изворе за услове копирања. Нема БИЛО КАКВЕ
ГАРАНЦИЈЕ; чак ни за КОМЕРЦИЈАЛНУ ВРЕДНОСТ или ИСПУЊАВАЊЕ ОДРЕЂЕНЕ ПОТРЕБЕ.
                   -`                 
                  .o+`                 lisac@Pingus-PC
                 `ooo/                 OS: Arch Linux 
                `+oooo:                Kernel: x86_64 Linux 4.11.5-1-ARCH
               `+oooooo:               Uptime: 13h 48m
               -+oooooo+:              Packages: 1324
             `/:-:++oooo+:             Shell: bash
            `/++++/+++++++:            Resolution: 1280x1024
           `/++++++++++++++:           DE: GNOME 
          `/+++ooooooooooooo/`         WM: GNOME Shell
         ./ooosssso++osssssso+`        WM Theme: 
        .oossssso-````/ossssss+`       GTK Theme: Adwaita [GTK2/3]
       -osssssso.      :ssssssso.      Icon Theme: Adwaita
      :osssssss/        osssso+++.     Font: Cantarell 11
     /ossssssss/        +ssssooo/-     CPU: AMD A8-7600 Radeon R7, 10 Compute Cores 4C+6G @ 4x 3.1GHz [58.5°C]
   `/ossssso+/:-        -:/+osssso+-   GPU: Gallium 0.4 on AMD KAVERI (DRM 3.10.0 / 4.11.5-1-ARCH, LLVM 4.0.0)
  `+sso+:-`                 `.-/+oso:  RAM: 2646MiB / 5919MiB
 `++:.                           `-/+/
 .`                                 `/

@lisacvuk
Copy link
Contributor Author

lisacvuk commented Jul 5, 2017

Minetest 0.4.16-dev-6bedb6de (Linux)
Using Irrlicht 1.8.4
Build info: VER=0.4.16-dev-6bedb6de BUILD_TYPE=Release RUN_IN_PLACE=0 USE_GETTEXT=0 USE_SOUND=1 USE_CURL=1 USE_FREETYPE=1 USE_LUAJIT=1 STATIC_SHAREDIR="/usr/local/share/minetest"

@lisacvuk
Copy link
Contributor Author

lisacvuk commented Jul 5, 2017

Doesn't happen every time; occurs randomly

@octacian
Copy link
Contributor

octacian commented Jul 5, 2017

I can confirm this on Ubuntu 17.04 as well. Except for me, it happens nearly all the time, and not only that but I've also had the hand disappear entirely for a time.

It is pretty sad how little these PRs have been tested before merge... lol
/me puts it on his list to learn how to test PRs

@kilbith
Copy link
Contributor

kilbith commented Jul 5, 2017

Get back to an older commit (git reset --hard 51104d9cd4), recompile and tell me if it fixes your issue.

@paramat
Copy link
Contributor

paramat commented Jul 6, 2017

octacian, it was tested but didn't occur for the tester, if you want PRs tested more thoroughly then you have to test them yourself.

@kilbith
Copy link
Contributor

kilbith commented Jul 6, 2017

People, can you please answer these questions:

  1. What's your monitor refresh rate?
  2. What's your FPS max limit?

@lisacvuk
Copy link
Contributor Author

lisacvuk commented Jul 6, 2017

  1. 60
  2. No limit, but doesn't cross 60

@ElementW
Copy link
Contributor

ElementW commented Jul 7, 2017

a80ecbe is affected by the bug

@lisacvuk
Copy link
Contributor Author

Seems to be triggered on teleporting

@azekillDIABLO
Copy link

a80ecbe is affected by the bug

what do you mean?

@octacian
Copy link
Contributor

octacian commented Jul 10, 2017

I can confirm that the issue only seems to happen after teleporting, being via /teleport or /home.

And the two questions:

  1. and 2. 60

@mtango688
Copy link
Contributor

Seems like it's related to yaw. I can carefully pitch up and down without too much effect, but any amount of yaw will make it flicker, when the effect does come into play.

@ElementW
Copy link
Contributor

@azekillDIABLO

what do you mean?

The only thing it could mean, you dummy: I confirm the bug happens with Minetest server+client on commit a80ecbe.

@Fixer-007
Copy link
Contributor

Fixer-007 commented Jul 11, 2017

Had something similar, fps_max = 100, fps in game was around 60, engine 0b3a8de.
Demo:
1

Get back to an older commit (git reset --hard 51104d9), recompile and tell me if it fixes your issue.

Have not seen that big bug-motion on 51104d9 (with limited testing back then), I've had different one.

@kilbith
Copy link
Contributor

kilbith commented Jul 14, 2017

Unfortunately, I'm not able to reproduce the issue after teleporting.

But disabling the arm inertia by default should be considered.

@Fixer-007
Copy link
Contributor

Try reproducing it on actual server, for example Hometown, find a spot, /sethome it, then go into completely different area and do /home.

@kilbith
Copy link
Contributor

kilbith commented Jul 14, 2017

Try reproducing it on actual server

Irrelevant, it's a client-side effect entirely. Also singleplayer mode is a server too.

@Fixer-007
Copy link
Contributor

Fixer-007 commented Jul 14, 2017

Try my config. Issue is easily reproduced for me, at least on hometown server:

anisotropic_filter = true
bilinear_filter = false
creative_mode = true
enable_damage = true
enable_waving_leaves = false
enable_waving_plants = true
fast_move = false
free_move = false
leaves_style = fancy
maintab_LAST = online
menu_last_game = minetest
mip_map = true
node_highlighting = box
server_announce = false
server_dedicated = false
trilinear_filter = false
viewing_range = 160
fps_max = 100
mg_name = v7
tone_mapping = false
noclip = false
texture_path = 
sound_volume = 0.6
enable_shaders = false
fog_start = 0.7
enable_bumpmapping = false
enable_parallax_occlusion = false
enable_waving_water = false
generate_normalmaps = false
smooth_lighting = true
enable_local_map_saving = false
mesh_generation_interval = 5
autosave_screensize = false
enable_client_modding = true
fixed_map_seed = 
minimap_shape_round = false
enable_server = false
show_debug = true
fsaa = 0
port = 30000

@mtango688
Copy link
Contributor

It doesn't happen if you just teleport. You need to be moving the camera around during teleport.

@kilbith
Copy link
Contributor

kilbith commented Jul 15, 2017

I still fail to reproduce, sorry.

EDIT: Got it now.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Bug Issues that were confirmed to be a bug @ Client / Audiovisuals
Projects
None yet
Development

No branches or pull requests

9 participants