GenericCAO: Fix dark model below y = 0 #6175
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Move point at which light is sampled up to 0.5 nodes above foot level,
to avoid that point sometimes passing into the node below causing the
model to go dark.
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Fixes #6174
Tested in a local server, i also adjusted the position downwards to double check this line is the cause.
0.5 nodes up is chosen to cope with 1-node high players or mobs, and is halfway up a node so is optimum.