New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Mapgen Watershed development #6778
Conversation
src/mapgen/mapgen_watershed.h
Outdated
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. | ||
*/ | ||
|
||
#ifndef MAPGEN_WATERSHED_HEADER |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
please use pragma once
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Will do.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Done.
Build will fail due to LINT sillyness but will whitelist it closer to merge, some of the LINT suggestions may be useful. |
No 👎 One simple mapgen is enough, no need to add new fancy ones. Joke aside, we should deal with your PR like you with the new proposed features, particularly on the graphics. This isn't fair-play otherwise. |
To be fair, and to save paramat the typing, he is currently active to maintain it. |
kilbith likes to take any opportunity to pester me.
'we' is not the right word, you're not a MT dev. |
Yep, fortunatety. People shouldn't consider you as a core-dev either. |
terrain looks like a first draft of a mapgen? 👎 slopes look way to steep to be climbable, and it looks very unnatural (inb4 mt is not meant to be realistic). |
pilino1234 is another who likes to take opportunities to pester me, and tends to turn up alongside kilbith, or when i'm in argument. So i don't consider their comments reasonable. |
your loss. But my point still stands 😄 |
No, because i know that there are many gentle slopes in it as well as lot of variation and rough areas. |
I think the mapgen looks interesting, but also a bit odd. I feel like the huge vertical cliffs here, combined with the huge caves of mgv6, the mountains of mgv7, and the rivers of valleys would make one awesome mapgen, rather than 4 or 5 good ones. |
You never wondered why you arise such hostility against you in the community? Also pilino1234 is not my henchman, he comes up with some constructive critics and you take it in a personal way. Poor guy, come to London in January if you have guts. |
Another physical threat. |
No, an invitation to discuss in face to face. I don't know how do you interpret that as a "physical threat", I never did that. |
*sigh* |
It looks like a physical threat to most, that's all that matters. |
Both @kilbith's and @pilino1234's first comments are valid comments, and valid criticisms. What exactly does this mapgen offer that others don't? Why did you open a PR when it's half complete - what do you want feedback on? Whilst mapgens are mostly self-contained - don't touch other code parts much - it's still something extra to maintain, so should offer something new. For example, better erosion mechanics. |
Nice job Paramat , but i think that the mapgen should be self-contained |
rubenwardy, they are not valid comments.
This is obviously taking an opportunity to pester, as it implies my reviews of features are somehow unreasonable, as kilbith believes, so suggests that reviews of this should be unreasonable, which is what pilino1234 then did, and to an extent you did too with your comment.
We have cliff terrain just like this in mgv7. The first screenshot shows cliff terrain running int a mountain, neither screenshot show anything less developed than what you see in other mapgens.
These are cliffs, mgv6 and mgv7 also have unclimbable cliff slopes.
It's actually designed to be more natural than many mapgens, however i could add another octave of noise to the cliff terrain shape, it's possibly a little too rounded, if that's what you meant. Rubenwardy your comment gives the impression you are joining in and being overcritical. This offers things other mapgens don't, more realistic rivers, canyons, volcanos and a mapping feature that allows you to shrink the world to any scale to use as a 3D map. When the creators of mgvalleys and mgcarpathian offered their mapgens, i and others were very 'hands-off', allowing them to create what they want and accepting it as long as it was liked and met minimum quality standards. No-one became overly concerned with if it added something new, and gave the authors time. Now that i make one, people are being overcritical and overquestioning, please treat me how i treated the creators of mgvalleys and mgcarpathian. As the magen dev, i will treat myself the way i treated them.
Why? It's designed to use the Biome API and functions of class MapgenBasic, cavegen, dungeongen etc. so can't be. Our mapgen architecture is all about sharing common functions. If i twas slef-contained no-one could use it with their biome mods or games. |
You've just refuted their argument and explained what this PR offers, that's what I was looking for |
I will say that the behaviour of kilbith in this thread was completely unprofessional and uncalled for |
Minetest is not a professional organization. |
I rarely get to comment here because of inactivity, but I must say this is very pretty! I adore the flat mountain tops and the evil looking mountains and the water bodies. I hope it gets merged soon. |
it's your job as the author of this pr to convince people that adding yet another mapgen is necessary (by providing screenshots etc.)
Yup, when i wrote the comment i had only seen the two screenshots that Krock had provided, because there was nothing else available. |
Looking forward to wandering round those volcanoes. :) |
So, we have obsidian volcanoes? Woah! |
I really like the plateaus, they look like great places to build a home on, since they have a nice view of the area below. The volcanoes are also impressive. |
I actually think this mapgen looks pretty cool, although I agree with the people that say that this is a little too steep. (Although a part of me wants it to be as steep as it currently is, because that's part of the "wow" factor of this mapgen.) |
The volcanos are lined with a new node 'volcanic rock'. |
Removed screenshots. |
WIP. Terrain is still being tuned, large scale base terrain shape is being reconsidered, a few other things to do, but in a reasonable state and usable.
As this mapgen uses a new node and needs additional mapgen aliases you need to use this mod with it https://github.com/paramat/volcanic
Uses the Biome API just like all other non-mgv6 mapgens so will be compatible with biome system mods like Ethereal.
(Tenplus1: it doesn't have that feature, sorry, but maybe i'll add floatlands).