Biome-defined cave liquids: Use faster biome calculation #7282
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fixes mistake in 32d456b
'calcBiomeAtPoint()' calculates the heat and humidity noises, but we already have those calculated and stored in the noise perlinmaps, so use 'getBiomeAtPoint()' instead which gets the noise values from the perlinmaps.
Improves performance.
A similar PR for the same mistake in biome-defined dungeon nodes is coming soon.
Tested.