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Fix Media... 0% on loading screen #9478

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merged 2 commits into from Oct 21, 2020
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MoNTE48
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@MoNTE48 MoNTE48 commented Mar 7, 2020

Who was not annoyed that when loading a game with large textures and models while checking cached resources, the client can show Media...0% for a long time?
Especially during a singleplayer game on a weak PC.

(Only "Media" show % when loading, by the way.)

Now it will look as it should:
Item definitions...
Node definitions...
Media...
Media... *%

src/client/game.cpp Outdated Show resolved Hide resolved
@orwell96
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Maybe, while you're at it: would it be much effort to include the percentage into the translation string, like it's done for "Initializing Nodes 45% ..."? (compare "Media ... 45%"). Maybe we could fix this inconsistency now.
(I apologize, it was me who did it this way in the first term)

@MoNTE48
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MoNTE48 commented Apr 18, 2020

@orwell96 where is this Initializing Nodes line?

@MoNTE48 MoNTE48 requested a review from nerzhul May 4, 2020 18:15
@MoNTE48 MoNTE48 requested a review from rubenwardy June 6, 2020 08:53
@MoNTE48 MoNTE48 changed the title Fix Media...0% on loading screen Fix Media... 0% on loading screen Jul 12, 2020
@MoNTE48
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MoNTE48 commented Aug 19, 2020

@nerzhul you can check it again? Just few lines.

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MoNTE48 commented Sep 7, 2020

Ping!

@rubenwardy rubenwardy added One approval ✅ ◻️ Trivial The change is a trivial bug fix, documentation or maintenance change, as per the Git Guidelines labels Oct 21, 2020
@rubenwardy rubenwardy merged commit 5c0a57f into minetest:master Oct 21, 2020
HybridDog pushed a commit to HybridDog/minetest that referenced this pull request Dec 17, 2020
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@ Client / Audiovisuals One approval ✅ ◻️ Trivial The change is a trivial bug fix, documentation or maintenance change, as per the Git Guidelines
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5 participants