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Optional 2x2 crafting field #1242
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Making a feature like this optional is not a really good idea. A workbench is meant to add some (tiny) level of progression to the game, and giving a player the ability to select whether or not they want to play with a piece of game balance means that developers have to develop a game that is balanced for two difficulties. And it's hard enough developing good enough balance for one. |
Why has a developer has to develop for two? A workbench doesn't really add difficulty? The player needs four wooden planks and has to carry around a workbench. But you can make games you can't make with only one option Just making it a tini tiny bit more difficult, if any, for game developer is no reason to make it impossible or at least much more difficult to develop games they need a 2x2 crafting grid. |
2x2 is not very useful, even 3x3 starts to run out of possible combinations. |
It is just an option, not default. If you like to add a 4x4 you can add also a 2x2 |
👍 It should be possible for mods to change the craft grid size without having to use set_inventory_formspec, as that will break support for mods such as sfinv and UI. It shouldn't be a user setting though. Smaller starting grid + workbenches add a little progression. Although I wouldn't want to see it in the default game. From a game dev point of view, and not necessarily for MTG, I'd like to have work benches that are good for certain purposes like smithing, wielding and circuit board making |
@rubenwardy I know this is terribly off-topic but I just have to say it! i would love to see a Mod about, circuit board making |
@rubenwardy I'm okay with this being an API feature, but as a feature in MTG, no.
Well, for a start, most recipes have to be 2x2 so that people who don't have the wood to build a workbench can make those things. |
@C1ffisme as long as it is possible to build a workbench (i.e. getting wooden planks somehow) you are fine. If you can't get wood to make planks you also can't make sticks, so you can't make any tools, doesn't matter if you have 2x2 or 3x3 crafting grid. If I design a game I will design it for 2x2 or 3x3 crafting grid, not for both. I don't see any problem for game developers. But I want to make a game where I need a 2x2 crafting grid because the player shouldn't be able to craft everything everywhere. Workbenches are placed around the map and he may have lost the game if he stuck somewhere without a tool to dig him out I don't care about the implementation, but I think it is the only way that it is implemented in Minetest somewhere and not leave this to a mod. So maybe Minetest Game is the wrong place for this issue. I can close this and open a new one in Minetest, if that makes more sense |
I never said that 2x2 inventory craft grid should be a MTG feature |
@MarkuBu I may have misunderstood you the first time, thinking you wanted this as a config setting. I would be fine if this was an API thing. @rubenwardy Oops. The other half of that sentence was for @MarkuBu . |
Can't sfinv be used to overwrite the crafting tab from the mod? |
Yes, you can override tabs - but if more than one mod tries to override the tab, you may end up with overlapping elements |
@rubenwardy shouldn't each tab be specific to one usage? If one tab is really meant to be extensible, then the mod implementing that tab should probably offer a way for other mods to register new elements without overriding it (isn't that part of the reason for sfinv as well?). But imho, the biggest benefit of having tabs in sfinv is being able to avoid these situations. |
True, an armour tab would be a better way to do it |
It would also be more friendly towards phone screens, keeping it simple instead of putting everything together in an oversized dialog. It'll also allow for the armor/equipment tab to have more space to add information or whatever. Imho, this could be closed once #1179 gets merged. |
Sounds OK for me |
To be honest, I think it is better to do in the 2x2 inventory, and "to sculpt" benches with several levels. It is desirable then to add an anvil, and completely change the layout of crafting weapons and smelting system. |
Sfinv allows mods to override the crafting tab without breaking support for creative |
I feel 2x2 is not remotely needed enough to be an option in MTG code, it should be done by an optional mod, and looks like it can. |
Minetest should have the option to enable a 2x2 crafting field and an optional workbench
It is difficult for mods to add this and if a new version makes changes to the ui the mod doesn't work like blockmans inventory mod
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