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Remove cape from player model #1266
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@sofar as far as i know you have the skills for this, what do you think? |
Um... Why do we care what our competitors think of us? Just look at modern advertising, every company wants to make the other company look terrible compared to themselves. It is strange though that Minecraft seems to have taken some of it's features from us, like changing Block IDs from numbers to strings. (You wouldn't say |
Mojang: Before now they have shown respect towards Minetest and it's best we keep it that way. |
If I recall correctly @Jordach added capes when he was trying to find a use for a little blank area in the default player texture. He did quite a bit of fixes to the model at the same time. I'm not a fan of capes, but I've seen many comments (even within the week) of those who like them. |
I guess MC 1.8 skin format doesn't include capes? |
The docs make no mention of capes, however, I have no idea how MC capes are done. While |
it makes much more sense to support body overlays anywhere, rather than just capes. But I'm not particularly knowledgeable when it comes to models |
Indeed we should decide on 1.8 format before doing this, to avoid 2 changes. |
After consideration, I agree with you @paramat. The cape honestly needs to be optimized so that it is nicer when moving, as does the whole player model. But right now, I think support for more of a "3D" player model should be the focus for any work done on the player. By that I mean having extra "layers" in the skin, as with the head and the extra "hat" layer. It is also very important to maintain the respect of competitors. And though MC is not necessarily a direct competitor, maintaining the respect of both Mojang and Microsoft is more than worth it. |
For example a while back a lead dev of Minetest (Jeb maybe?) on reddit recommended Minetest as a good project to contribute too, we then had a massive spike in internet traffic and interest. |
@paramat Do you have any links? I'm actually interested in a Minecraft developer noticing Minetest. EDIT: Of course, though, I suppose that's why Mojang-crosoft spread a rumor about a lua API, and the other thing I mentioned about |
Link was in dev channel 1-2 years ago, it was just a few words like 'Minetest is a worthwhile project to contribute to'. |
i think they should remain in the model, i dont have a cape but i use the layer for my ponytail, so it moves as i walk :3 us girls do have hair needs! |
That's cute. |
fwiw I have nothing against the cape being in the model (especially if the animations are well done). |
I found the cape useful for creating backpacks. Its nice to have an example of hidden geometry. |
Ok perhaps it should only be removed if / when we get full-body overlays. |
Closing, if or when we get full body overlays that can replace capes, or we might even decide to keep capes optional. No point in removing capes before that work is done. |
Capes commit 428a812
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