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Diamond axe breaks earlier than mese axe #1456

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Wuzzy2 opened this issue Dec 14, 2016 · 3 comments
Closed

Diamond axe breaks earlier than mese axe #1456

Wuzzy2 opened this issue Dec 14, 2016 · 3 comments

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@Wuzzy2
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Wuzzy2 commented Dec 14, 2016

It turns out the diamond axe breaks much earlier than the mese axe.
According to my calculations, it already breaks after only 270 uses on tree blocks (choppy=3, level=0), compared to 540 uses of the mese axe.

Proof:
Recall the formula to calculate the real use count:
real_uses = uses * (3 ^ (maxlevel - level))

groupcaps of mese axe:

choppy={times={[1]=2.20, [2]=1.00, [3]=0.60}, uses=20, maxlevel=3},

Uses on level 0: 20 * (3^(3-0)) = 540

groupcaps of diamond axe:

choppy={times={[1]=2.10, [2]=0.90, [3]=0.50}, uses=30, maxlevel=2},

Uses on level 0: 30 * (3^(2-0)) = 270


Suggested bugfix: I guess the problem lies in maxlevel=2 in the diamond axe's groupcaps. It should probably be 3. That way, the use count will increase to 810.

@paramat
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paramat commented Jul 26, 2017

Apparently:
"All the diamond and mese tools have maxlevel=3.
Except the axe, so to make it consistent the diamond axe should have maxlevel=3"
So i agree with this suggestion.

@paramat
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paramat commented Jul 27, 2017

PR #1854

@paramat
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paramat commented Aug 13, 2017

#1854 merged.

@paramat paramat closed this as completed Aug 13, 2017
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