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Farming: Make cotton look like cotton, add crafted string item #1876
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mods/farming/init.lua
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recipe = { | ||
{"farming:cotton", "farming:cotton", "farming:cotton"}, | ||
} | ||
}) |
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Imho a vertical row would be better. 3 items of the same type in a horizontal row reminds to a slab recipe. But eg. technic also has a recipe to make a wire item vertical.
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Hmm maybe.
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Maybe 2 in a row so that 3 do not have to be crafted each time?
I think you should need a spinning wheel to make string. |
Tested. |
@cx384 I think that would be too complex for MTG and there will be the same problems as for the renaming workbench. |
Spinning wheel would be a bit much (at least currently) |
@DS-Minetest yeah, but a spinning wheel would fit in the medieval concept of minetest and it would enhance the Immersion. |
that could be done from another mod, which could also add even more uses and crafts for string. |
OK but without mods string doesn't have any use. Therefore there is no significant reason to add string to the minetest_game. |
This could be considered the "first step" then. |
Currently cotton is already string, so we're not adding string, many mods use the string item from MTG. |
I think @cx384 is reference to having uses for string within MTG, itself? IMO 2 MTG devs should be able to take something this trivial (but needed) and merge it without a week long (or longer discussion session) this is the sort of thing which causes drag and stalemate. |
Looking back, farming mod used to have cotton plants drop a farming:string item (with a string texture). More recently they drop farming:cotton (with a string texture) and there's an alias from farming:string to farming:cotton. So i don't see any serious breakage. |
there is no breakage @paramat |
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optimized the new farming_cotton.png It is added to my latest comment edit
Thanks will use. |
LOL it's down from 318 to 316 bytes, but will still use it. |
haha, I know but ... "optimized" |
So optimisation has benefit even if there's no file size decrease? Maybe more efficient decompression? |
Added your texture. |
It's still Napiophelios' texture, just 2bytes lighter in file size. better a discussion elsewhere regarding that though at some point. there is a lot to the idea of using optimization (pros and cons) so it definitely needs more thinking/figuring, and I am definitely not a pro |
I assume you use optipng? Optimisation does not, as far as i know, alter the visible pixels in any way, so i can't see any harm. |
yes, optipng. pngcrush seems overboard for what is needed here. btw, this PR should already have approvals and merged (just sayin) tests fine, looks good. heh |
Remove string -> cotton alias.
Updated, 2 string returned from cotton above cotton, vertical used instead of horizontal. |
Approval from SmallJoker (Krock) http://irc.minetest.net/minetest-dev/2017-08-18#i_5047098 |
Addresses our oldest issue #404
Change farming:cotton item texture to look like cotton not string, texture by Napiphelios.
Add farming:string item crafted from farming:cotton.
Remove old alias
minetest.register_alias("farming:string", "farming:cotton")
it has been active for years and items tend to be converted faster than nodes. If anyone still has a stash of farming:string anywhere it is now supported as an item again.Possible breakage:
Mods that use farming:cotton as a string item should now use farming:string, however the breakage is not severe as string is crafted from cotton 1 to 1 and is the same material, just the texture looks like a cotton ball now.
Any other possible breakage?
0.5 is a good chance to clean this mess up.