New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Beds: Fix code style issues #899
Conversation
Is there any reason not to use |
No, please don't turn the blanket in white. Otherwise the white upper part (mat) and the blanket will be visually mixed without real distinction. Leave it in red so that it remains attractive and cute. Add more flowers to Mapgen V7 if it's really a problem.
Is there a valid reason to or it's just for its own sake ? |
Not white for the reasons @kilbith stated. |
@kilbith this patch doesn't change the visual appearance or color of the bed model. just the crafting recipe. |
I was answering to :
|
I would like multicolored beds, but only if we can have node meta set node definition.
I'm not really sure about this statement. Could someone verify this? If they were thousands of nodes away, then they obviously need to be more common. We could also make a crafting recipe for red dye from apples. |
That's a bit of an overstatement, but you generally have to explore to find roses in mgv7. |
I realised this is not an issue, since to get wool you need cotton seeds from junglegrass, and jungles are usually more distant than roses. I will change this PR to be a code cleanup only, it really needs it. |
Updated to clean up code in all files. |
No description provided.