Goodies:
- Better optimizations: CSE;
A+(-B) => A-B
;!A || !B => !(A && B)
. - Merged with upstream Mesa.
Fixes:
- Fixed location qualifiers, ES3.0 version printing, samplerCubeShadow sampling operations.
Goodies:
- Initial OpenGL ES 3.0 support
- API to query shader input names; glslopt_shader_get_input_count and glslopt_shader_get_input_name
Changes:
- Xcode project files updated to Xcode 5
Fixes:
- VS2013 fixes