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Changelog.md

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GLSL optimizer Change Log

2013 11

Goodies:

  • Better optimizations: CSE; A+(-B) => A-B; !A || !B => !(A && B).
  • Merged with upstream Mesa.

Fixes:

  • Fixed location qualifiers, ES3.0 version printing, samplerCubeShadow sampling operations.

2013 10

Goodies:

  • Initial OpenGL ES 3.0 support
  • API to query shader input names; glslopt_shader_get_input_count and glslopt_shader_get_input_name

Changes:

  • Xcode project files updated to Xcode 5

Fixes:

  • VS2013 fixes