-
Notifications
You must be signed in to change notification settings - Fork 0
/
levelselect.cpp
200 lines (186 loc) · 3.83 KB
/
levelselect.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
#include "defines.h"
#include "draw.h"
#include "game.h"
#include "levels.h"
void set_page(uint8_t page);
uint8_t selected_level = 0;
void levelSelectInit()
{
memset(buffer1, 0x00, ROW_SIZE);
memset(buffer2, 0x00, ROW_SIZE);
for (uint8_t row = 0; row < ROWS_COUNT - 1; row++)
{
drawScreenSlice(row * 16, 16, buffer1);
waitForPreviousDraw();
}
selected_level = 0;
set_page(0);
}
const char * names[] = {
"LEVEL 1",
"LEVEL 2",
"LEVEL 3",
"LEVEL 4",
"LEVEL 5",
"LEVEL 6",
"LEVEL 7",
"LEVEL 8",
"LEVEL 9",
"LEVEL 10",
"LEVEL 11",
"LEVEL 12",
"LEVEL 13",
"LEVEL 14",
"LEVEL 15",
"LEVEL 16",
"LEVEL 17",
"LEVEL 18",
"LEVEL 19",
"LEVEL 20",
"LEVEL 21",
"LEVEL SD",
"LEVEL 23",
"LEVEL 24",
"LEVEL 25",
"LEVEL 26",
"LEVEL 27",
"LEVEL 28",
"LEVEL 29",
"LEVEL 30",
"LEVEL 31",
"LEVEL 32",
"LEVEL 33",
"LEVEL 34",
"LEVEL 35",
"LEVEL 36",
};
uint8_t current_page = 0;
uint8_t start_level = 0;
uint8_t levels_per_page = 14;
uint8_t levels_on_page = 0;
const uint8_t last_page = (level_count_sd / levels_per_page);
void set_page(uint8_t page)
{
current_page = page;
start_level = levels_per_page * page;
levels_on_page = min(level_count_sd - start_level, levels_per_page);
memset(buffer1, 0x00, ROW_SIZE);
drawText(30, 4, "B: BACK TO TITLE", buffer1);
if (current_page > 0)
{
drawText(10, 4, "<", buffer1);
}
if (current_page < last_page)
{
drawText(142, 4, ">", buffer1);
}
drawScreenSlice((ROWS_COUNT - 1) * 16, 16, buffer1);
waitForPreviousDraw();
}
void levelSelectTick()
{
if (gb.buttons.pressed(BUTTON_B))
{
gotoScreen(MENU_SCREEN);
return;
}
else if (gb.buttons.pressed(BUTTON_A))
{
startLevel(selected_level + current_page * levels_per_page);
return;
}
else if (gb.buttons.pressed(BUTTON_DOWN))
{
if ((levels_on_page % 2) == 0)
{
selected_level = (selected_level + 2) % levels_on_page;
}
else
{
selected_level += 2;
if (selected_level == levels_on_page)
{
selected_level = 1;
}
else if (selected_level == levels_on_page + 1)
{
selected_level = 0;
}
}
}
else if (gb.buttons.pressed(BUTTON_UP))
{
if (selected_level < 2)
{
if ((levels_on_page % 2) == 0)
{
selected_level = levels_on_page + selected_level - 2;
}
else
{
selected_level = levels_on_page - selected_level - 1;
}
}
else
{
selected_level = (selected_level - 2);
}
}
else if (gb.buttons.pressed(BUTTON_LEFT))
{
if (selected_level % 2)
{
selected_level--;
}
else
{
if (current_page > 0)
{
set_page(current_page - 1);
selected_level++;
}
}
}
else if (gb.buttons.pressed(BUTTON_RIGHT))
{
if (selected_level % 2)
{
if (current_page == last_page) return;
set_page(current_page + 1);
if (current_page == last_page)
{
selected_level--;
selected_level = min(selected_level, levels_on_page - 1);
if (selected_level % 2) selected_level--;
}
else
{
selected_level--;
}
}
else
{
selected_level++;
if (selected_level >= levels_on_page) selected_level -= 2;
}
}
for (uint8_t row = 0; row < ((levels_per_page + 1) / 2); row++)
{
memset(buffer1, 0x00, ROW_SIZE);
if (row < (levels_on_page + 1) / 2)
{
drawText(24, 4, names[start_level + row * 2], buffer1);
if (row * 2 + 1 < levels_on_page)
{
drawText(102, 4, names[start_level + row * 2 + 1], buffer1);
}
if (selected_level >> 1 == row)
{
uint8_t column = 12 + (selected_level % 2) * 78;
drawText(column, 4, ">", buffer1);
}
}
drawScreenSlice(row * 16, 16, buffer1);
waitForPreviousDraw();
}
}