Help needed with:
- the unknown opcodes (they don't prevent gameplay but still necessary to understand them)
- the args of StartupGraphicsEffect (how are fades configured? is it a double camera system with fading between them?)
- part of the memory layout (the game controller, the missing fields in layers, etc.)
- the save file (is it really simply a memory dump?)
$ cargo build
$ lcsebody <file>
or
$ cargo run -- <file>