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Help needed with:

  • the unknown opcodes (they don't prevent gameplay but still necessary to understand them)
  • the args of StartupGraphicsEffect (how are fades configured? is it a double camera system with fading between them?)
  • part of the memory layout (the game controller, the missing fields in layers, etc.)
  • the save file (is it really simply a memory dump?)

How to build

$ cargo build

How to run

$ lcsebody <file>

or

$ cargo run -- <file>

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Bytecode decompiler for Nexton's Engine

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