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Definition of roomId, roomType, objectId, and objectType in SUNCG #14
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The roomId uniquely identifies the room in a scene, and the objectId uniquely identifies the object instance. In SUNCG, the roomId and objectId are both strings, of the form _ where the indicates the level of the house, and indicates the node in the level. In MINOS, they are encoded as integers. For SUNCG, the mapping of index to roomType/objectType is as follows: For MP3D, the mapping of index to roomType is as follows: |
If I understand correctly, I can get instance segmentation by combining objectId and objectType. Is it correct? Thanks. |
The objectId gives the instance segmentation without the semantic type. If you include the objectType, then you will get the instance semantic segmentation. |
Thanks a lot. Will close the issue. |
What can I find their definitions? I didn't find much information on SUNCG's website. Thanks.
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