Skip to content

Latest commit

 

History

History
228 lines (170 loc) · 10.5 KB

index.rst

File metadata and controls

228 lines (170 loc) · 10.5 KB

Troughs / Ball Drains

Related Config File Sections
:doc:`/config/ball_devices`

Every pinball machine will have some kind of ball trough / drain device. This is the place where the balls go when they drain from the playfield before they're ejected into the plunger lane.

In many cases, this device (or series of devices) holds multiple balls and is the location where unused balls are stored.

There are several different designs for troughs and drains that have been used over the past 70 years, and (as far as we know), MPF supports all of them. So regardless of what's in your machine, we're talking about whatever is under here:

/mechs/images/trough_drain.jpg

Here are the options:

Since there are so many different options, you need to first identify which type of trough or ball drain system your machine has. So look at the following pictures to match up what you have, and then follow the specific links to see how to configure MPF to use it in your machine.

Video on ball tracking in MPF:

.. youtube:: Yh8ittsuWIc

Option 1: Modern trough with opto sensors

Modern-style troughs (which have been used since about 1993 or so) are mostly located underneath the playfield and hold the balls at an incline so they roll down to the end. There is a single coil which fires to eject a ball up and out where it's directed to the plunger lane.

.. todo::

   We need to add a photo of this type of trough (:doc:`\/about\/help_us_to_write_it`).

The advantage of modern troughs are (1) the balls entering are gravity-fed, meaning they only need one coil, and (2) they can hold a lot of balls. (Most hold 4-6 balls but you can buy ones that hold up to 8.)

If you have a modern-style trough with a circuit board on each side, that means your trough uses opto sensors to detect the presence of a ball. One of those circuit boards contains infrared LEDs which are always on which shoot invisible beams across the ball paths, and the board has sensors that detect if a light beam is broken, meaning a ball is sitting there blocking the path.

Common parts include:

  • Williams: #A-16809
  • Mantis Trough
  • Stern #500-9820-00

If you have a modern trough with opto sensors, read the :doc:`modern_opto` guide to continue.

Option 2: Modern trough with mechanical switches

Some modern-style troughs use mechanical switches to detect the balls rather than infrared opto boards. (Other than that, they're the same as the opto-based troughs.) Here's a photo of a modern trough with mechanical switches from a Stern Star Trek Premium machine:

/mechs/images/modern_mechanical_trough_photo.jpg

If you have a modern-style trough with mechanical switches instead of opto boards, then read the :doc:`modern_mechanical` guide to continue.

Common parts include:

  • Stern: #500-6318-24 (trough assembly), #535-8393-00 (center drain ball guide), #535-7329-01 (entry/exit scoop)
  • Spooky: #100-0015-00 (4 balls) or #100-0016-00 (8 balls), #100-0002-00 (drain guide + enter exit scoop)

Option 3: Older style with two coils and switches for each ball

Many machines from the 1980s and early 1990s have a ball trough system that consists of two separate coils and where the balls stay "on top" of the playfield (under the apron).

In this case, when a ball drains, a coil in the drain area pulses to eject the ball up over a hump where the balls are stored. Then a second coil near the plunger lane is used to eject a single ball at a time into the plunger lane.

Some of these types "two coil" systems have multiple switches on the side that stores the balls, with there being one switch for each ball. That lets the machine know exactly how many balls are sitting there because each ball is sitting on a switch.

Here's a photo of this type of trough system from a Pin*Bot machine:

/mechs/images/two_coil_multiple_switches_trough_photo.jpg

If you have this kind of trough system, read the :doc:`two_coil_multiple_switches` guide to continue.

Option 4: Older style with two coils and only one ball switch

Another option is similar to Option 3 above, except there's only one switch on the trough side instead of separate switches for each ball. In these types of trough systems, the behavior of that switch changes depending on how many balls are in the trough.

If there are fewer than the max number of balls in the trough, when the drain coil pulses to eject the ball from the drain into the trough, the ball will roll over that trough switch, meaning it's activated momentarily and then deactivated again.

However, if the ball ejecting into the trough will be the final ball that will fill the trough, then that ball will rest on that trough switch, meaning that switch is solid active as long as the trough is full.

Here's a photo from a Gottlieb System 3 machine (Brooks 'n Dunn) which shows what this type of system looks like:

/mechs/images/two_coil_one_switch_trough_photo.jpg

If your machine has a system similar to this, then read the :doc:`two_coil_one_switch` guide to continue.

Option 5: Classic single ball, single coil

Older single-ball machines have a trough system that is on top of the playfield under the apron, but they only have a single coil near the ball drain position. The ball is stored in the drain area, and when it needs to be ejected, a coil pulses to eject it from the drain all the way into the plunger lane in a single action.

Here's an example from Gottlieb Big Shot:

/mechs/images/classic_single_ball_trough_photo.jpg

If you have a system like this, read the :doc:`classic_single_ball` guide to continue.

Option 6: Classic single ball, single coil, no shooter lane

Very similar to Option 5 but the drain directly ejects back into the playfield. There is no shooter lane. This was used in early EM machines.

Here's an example from Gottlieb Playball:

/mechs/images/classic_single_ball_trough_without_shooter_lane_photo.png

If you have a system like this, read the :doc:`classic_single_ball_no_shooter_lane` guide to continue.

Option 7: Something we haven't seen yet

If you're using MPF with a machine that has some kind of trough or drain system that we haven't covered here, we would like to know about it so we can write a how to guide and/or add support for it in MPF.

As far as we know, however, these 6 options should cover everything. For example, you might have a machine that you think is different, but when you really look at it, it's just a weird form of one of these 6 options. (Bally Fathom is a great example of this. It's like a classic single-ball trough where there is a drain that ejects a ball all the way into the plunger lane, but there are two additional switches in the apron wall where balls rest before they land in the drain device. That style of drain and trough is actually configured using Option 2, the modern trough with mechanical switches.)

If you have something weird that you can't figure out, we're happy to help! Just post a photo of it to MPF Users Google Group and we'll go from there.

Related How To Guides
:doc:`/tutorial/7_trough`
:doc:`/mechs/ball_devices/troubleshooting`
Related Events
:doc:`/events/ball_drain`
:doc:`/events/balldevice_ball_missing`
:doc:`/events/balldevice_balls_available`
:doc:`/events/balldevice_ball_device_ball_missing`
:doc:`/events/balldevice_captured_from_captures_from`
:doc:`/events/balldevice_ball_device_ball_eject_attempt`
:doc:`/events/balldevice_ball_device_ball_eject_failed`
:doc:`/events/balldevice_ball_device_ball_eject_success`
:doc:`/events/balldevice_ball_device_ejecting_ball`
.. toctree::
   :titlesonly:
   :hidden:

   modern_opto
   modern_mechanical
   two_coil_multiple_switches
   two_coil_one_switch
   classic_single_ball
   classic_single_ball_no_shooter_lane
   spike_trough