title |
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gis: |
!!! warning
As of MPF 0.50, `matrix_lights`, `flashers` and `leds` have been
combined into a single `lights` configuration. See
[lights:](lights.md) for details.
You would configure GIs as normal lights with subtype: gi
(see your
platform documentation for details about subtype
).
Here's an example from Judge Dredd:
lights:
gi01: # lower backglass
number: G01
subtype: gi
gi02: # mid backglass and rear playfield
number: G02
subtype: gi
gi03: # upper left backglass and slings, variable
number: G03
subtype: gi
gi04: # upper right backglass and Deadworld globe, variable
number: G04
subtype: gi
gi05: # coin slot lights & side cabinet fire buttons
number: G05
subtype: gi
See lights: for details about the
lights
section.