title |
---|
light_player: |
--8<-- "config_section.md"
Valid in | |
---|---|
machine config files | YES ✅ |
mode config files | YES ✅ |
!!! note
This section can also be used in a show file in the `lights:` section of
a step.
The light_player:
section of your config is where you can control
lights in config or shows. Example in config:
light_player:
some_event:
led1:
color: red
fade: 200ms
led2:
color: ff0000
fade: 2000ms
shows:
rainbow:
- lights:
(leds): red
- lights:
(leds): orange
- lights:
(leds): yellow
- lights:
(leds): green
- lights:
(leds): blue
- lights:
(leds): purple
The following sections are optional in the light_player:
section of
your config. (If you don't include them, the default will be used).
Single value, type: string
. Default: white
Set a color to this light. Color values may be a hex string (e.g.
22FFCC
), a hex string including a brightness value (e.g. 22FFCC%60
), a color name
(e.g. turquoise
), or a brightness value (i.e. AA
or 120
). Note that
a list of RGB values (e.g. [50, 128, 206]
) cannot be used, these RGB values
are only valid in the named_colors: section of your config file. MPF
knows 140+ standard web color names, and you can define your own custom
colors in the named_colors:
section of your config. If you use brightness on an RGB light MPF will
use the brightness for every channel. For instance brigness AA
will
result in color AAAAAA
.
There is a special color stop
which will remove the current light
entry from the light stack and the current show will become transparent
to underlying shows as if the light has never been used in this show.
Single value, type: ms_or_token. Defaults to empty.
Time to fade this light in ms. Use this to achieve smooth transitions between colors.
Single value, type: int_or_token. Default: 0
Relative priority of this entry in the light stack.