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shot_control_events.md

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shot_control_events:

shot_control_events:

--8<-- "config_section.md"

Valid in
machine config files NO 🚫
mode config files NO 🚫

Shot can contain control_events: which can move the shot to a specific state.

Required settings

The following sections are required in the shot_control_events: section of your config:

events:

One or more values, type: string. Use commas to separate multiple values.

A list of one or more events, which triggers the move of the shot to a specified state.

state:

Single value, type: int.

The integer that is provided for the state the shot should move to when the event is posted. States are indexed at 0, which means the first state is 0, second state is 1, etc.

Optional settings

The following sections are optional in the shot_control_events: section of your config. (If you don't include them, the default will be used).

force:

Single value, type: boolean (true/false). Default: true

If set to true, the state of shot will be modified even if the shot is disabled. If set to false, this will be ignored unless the shot is currently enabled when the event is posted.

force_show:

Single value, type: boolean (true/false). Default: false

IF set to true, the show associated with this shot state will be played, even if the shot is already in that state.

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