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wrong palettes and tiles with Donkey Kong hack #318
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Does the Original Edition without your hack work correctly? |
@paulb-nl: Yes, it works correctly without the hack. |
There are also some other changes in your hack related to bus conflicts at rom addresses 3A6, A4D and B5A. Two of those are the issue causing the wrong chr bank to be selected. 3A6: Here either chr bank 0 or 1 is written but $8001 contains 0 so only bank 0 will be selected. B5A: Here bank 2 or 3 is written but $80F7 contains 2 so only bank 2 will be selected. Your hack would need some more changes if you want to prevent bus conflicts properly. You could also use NES2.0 submapper 1 which specifies No bus conflicts for CNROM: https://www.nesdev.org/wiki/NES_2.0_submappers#003:_0,_1,_2_CNROM |
Dank u wel, Paul, I completly forgot about the other changes to the rom, which I applied in 2018 after reading a blog post about bus conflicts: http://nerdlypleasures.blogspot.com/2018/09/exciting-developments-for-nes-roms.html These changes never were a problem, but apparently together with my hack they messed something up. I will now discard those changes and opt for NES2.0 submapper 1 instead, as you suggested. I will now close this issue, as it is not core related. |
The bus conflict changes from Nerdly pleasures are incomplete. Even without your hack it will not work on original hardware (CNROM boards) or emulators that emulate bus conflicts with mapper 3. |
I have created a custom Donkey Kong hack which has scrambled graphics on MiSTer's NES core (NES_20220326). I believe this is not a problem with my hack, but with the core. The hack works on PC emulators (Mesen v0.9.9, FCEUX v2.6.4), on my Analogue NT Mini FPGA system and on MiSTer's SNES core when converted to a SNES rom using Nested (https://github.com/Myself086/Project-Nested/releases/). The problem with the wrong palettes and tiles on the Pie Factory stage only occurs on MiSTer's NES core:
These are the changes I did to the Donkey Kong Original Edition rom:
What do these changes do?
Donkey Kong (USA) (GameCube Edition) is the only version of Donkey Kong where it is possible to press Up and Down to switch between options at the title screen. I took the responsible code from this version and inserted it into Donkey Kong Original Edition which is the only version of Donkey Kong to feature the Pie Factory stage.
To save you the hassle with the hex editor, I have created a patch to recreate my hack. Just apply it to
Donkey Kong (USA) (GameCube Edition) (CRC32: 63AABE94)
: Donkey Kong Original Edition (USA) (GameCube Edition).zipThe text was updated successfully, but these errors were encountered: