A simple Rust crate for managing and querying input state.
(Enabling the winit
feature.)
let mut event_loop = winit::event_loop::EventLoop::new();
let mut keyboard = buttons::winit::keyboard();
let mut mouse = buttons::winit::mouse();
let mut touch = buttons::winit::touch();
// Track input
event_loop.run(move |event, _, _| {
keyboard.handle_event(&event);
mouse.handle_event(&event);
touch.handle_event(&event);
// Check state
if keyboard.pressed(VirtualKeyCode::Escape)
|| mouse.released(MouseButton::Right)
|| touch.first_touch().is_some()
{
// Do something
}
});