A 3D, Generative, Nodal User Interface for openFrameworks
ofxNUI is an add-on for openFrameworks that allows for an easy, transparent user interface implementation experience. It takes away the hassle of worrying about widget positioning and combines easy-to-use 2D UI widgets with the non-confined, unlimited nature of recursive 3D space.
Check out an (early) example of it in action here
~ 2D WIDGETS IN 3D SPACE ~
ofxNUI uses Reza Ali’s comprehensive ofxUI for it’s 2D widget system.
For those already familiar with Reza’s awesomely efficient UI framework, using this add-on will feel like a walk in the park. Simply derive any classes you’d like implemented in your UI from ofxNUIWidgetNode and your canvas is setup automatically (Each WidgetNode contains an ofxUISuperCanvas!). Add widgets by typing "getSuperCanvas()->addWidgetName(args)”. Add children nodes by typing “addChild(ofxNUINode*)” or “addChildList(vector<ofxNUINode*>)”. ofxNUI will automatically handle the positioning of both your nodes and widgets. Add listeners like you normally do, or use the pre-prepared “WidgetFunctions(string _widgetName)” that is already set-up for you with each widgetNode.
ofxUI is implemented entirely through the superCanvas instantiation, so unless there are any major framework changes, ofxNUI will always remain immediately up-to-date and compatible. If you do come across any compatibility issues, feel free to raise an issue and I’ll look into it.
~ MULTIPLE NODE LAYOUTS ~ Currently, different node layouts include:
- Radial (surrounds parent node in a circle)
- Spiral (same as radial, though spirals down the z-axis)
- List (forms a vertical list next to the parent)
- Grid (not yet implemented)
- YOUR OWN AMAZING LAYOUT IDEA!
~ MULTIPLE NODE SHAPES ~
- YOUR OWN AMAZING SHAPES!
Help & Contribute!
This is an open project, so feel free to contribute your own node layouts, shapes and color schemes! The aim for this repository is to become a go-to, extensive, newbie/pro friendly framework for ridiculously easy (to the point where using it feels transparent) UI implementation. Anything that adds to this goal would be immensely appreciated!
Example(s) & Tute(s)
ofxNUI was heavily inspired by Josh Parnell and his in-game nodal UI for Limit Theory as well as Reza Ali’s ofxUI.
The only testing that has occurred so far has been in Xcode 5, OSX 10.9, however this should run on anything that openFrameworks is compatible with.
ofxNUI is still in its infancy, however is already entirely usable. Check the issues section to see my to-do list (and add your own!).
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