You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Having other backend: DirectX HLSL Direct Compute, OpenCL, Compute OpenGL, ...
Could you explain what is needed to implement another GPUArray (CLArray, DxArray, ...). Or GPUArray which can target CUDA, OpenCL, ... At compile time.
The text was updated successfully, but these errors were encountered:
An upcoming version of Enoki is in the works, which will have a LLVM-based backend that compiles to vectorized CPU code (AVX, AVX512, etc.) analogous to the current CUDA array. That's it for now -- my time to work on Enoki is limited, and I don't plan on pursuing DirectX/Metal. Outside contributions are welcomed though!
Having other backend: DirectX HLSL Direct Compute, OpenCL, Compute OpenGL, ...
Could you explain what is needed to implement another GPUArray (CLArray, DxArray, ...). Or GPUArray which can target CUDA, OpenCL, ... At compile time.
The text was updated successfully, but these errors were encountered: