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Mitsuba 2: A Retargetable Forward and Inverse Renderer
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
Seamless operability between C++11 and Python
Enoki: structured vectorization and differentiation on modern processor architectures
Interactive field-aligned mesh generator
Minimalistic GUI library for OpenGL
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