Differentiable Surface Interaction #209
Merged
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Description
In this PR, I propose some API changes, mainly in
scene.h
andshape.h
to add more flexibility and finer control on how theSurfaceInteraction3f
is computed after ray intersection.This is the first part of a larger work itemon integrating the
pathreparam
plugin from PR #157.Testing
TODO
Checklist:
gpu_*
andpacket_*
variants. If you can't test this, please leave a note in the description above