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Minecraft engine thingy written in CoffeeScript and WebGL
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assets Make fog density a uniform Jan 9, 2012
lib
src Explicit steps for range loops Jan 11, 2012
.gitignore Initial version Dec 25, 2011
LICENSE Added license and readme Dec 26, 2011
Makefile Default target is compile Dec 26, 2011
README
index.html Revamped internal structure, added FBO support and switched to FXAA Jan 9, 2012

README


   -- WebGL Meincraft

   A blatant minecraft clone.  Actually it's not even that, it's just
   a voxel thingy WebGL engine that displays blocks in a minecraft style.

   Currently the terrain.png in this repository is from some minecraft
   texture set and a license violation.  Please don't sue me.

   Code itself is BSD licensed, see LICENSE for more details.

   What else?  The gl-matrix library was extended for vec4 support.
   Stock won't work.

   Minecraft is a trademark of Mojang [ http://mojang.com/ ]

   "Live demo": http://pocoo.org/~mitsuhiko/webglmc/

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