WIP: Add new advanced text api (D2D1 + DWrite back-end only) #17
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Disclaimer: This is work in progress. Anything here can be changed anytime. You have been warned.
WinDrawLib already supports simple string rendering. This PR is about more advanced text rendering, so things like this could be implemented on top of it:
Note all this is for D2D1 + DWrite back-end only. Once we have something reasonably complete, we might consider also adding support for gdi+ back-end.
Rendering features:
Additional features:
IDWriteTextLayout::GetOverhangMetrics()
)IDWriteTextLayout::GetLineMetrics()
)IDWriteTextLayout::GetClusterMetrics()
)