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Can't see controllerDebug messages when built with qdebug off #8372

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mixxxbot opened this issue Aug 22, 2022 · 5 comments
Closed

Can't see controllerDebug messages when built with qdebug off #8372

mixxxbot opened this issue Aug 22, 2022 · 5 comments

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Reported by: Pegasus-RPG
Date: 2015-12-11T18:32:11Z
Status: Fix Released
Importance: Low
Launchpad Issue: lp1525357
Tags: controllers


When building Mixxx with qdebug=0 (and build=release) on Linux, running with --controllerDebug does not show any output. Maybe that's obvious but we need a way for that option to still work since users need it for controller preset development.

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Commented by: daschuer
Date: 2015-12-12T17:43:35Z


I will redirect all related qDebug() calls to QDebug().

I am afraid we have the same issue for Skin debug.
What would be the drawback if we do not disable debug for our release?

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Commented by: Pegasus-RPG
Date: 2015-12-12T18:12:53Z


Oh, I didn't intend for anyone to work on this now! I filed it while I was thinking about it so it could be considered later. (I also originally thought we were going to disable qDebug in this release, but we're actually not planning to do so any time soon, hence the 'Low' priority and no milestone targetted.)
The reason we would disable it is to prevent the overhead of printing messages to the console and into the log file.

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Commented by: Pegasus-RPG
Date: 2015-12-31T08:42:47Z


Wait, when was this fixed?

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Commented by: rryan
Date: 2015-12-31T15:36:35Z


#808

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Issue closed with status Fix Released.

@mixxxbot mixxxbot transferred this issue from another repository Aug 24, 2022
@mixxxbot mixxxbot added this to the 2.0.0 milestone Aug 24, 2022
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