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While doing a quick test I noticed it's not possible to use [Controls],RateRangePercent or [ChannelN],rateRange for visibility connections in skins or use them directly for <Number>
Altering [Controls],RateRangePercent via Dev.tools to match the visibility connection works, but has no effect on the engine.
OTOH setting pitch range via Preferences > Decks to match the visibility connection doesn't affect widgets visibility.
How can this be solved?
Optimum IMO would be to have a CO [ChannelN],RateRangePercent (just in case decks have different ranges set via controller script) which can simply be used for a <Number> widget.
For ultra-pitch feature this would be a bit more complicated, though...
Reported by: ronso0
Date: 2018-04-08T13:14:49Z
Status: In Progress
Importance: Low
Launchpad Issue: lp1762174
Tags: skin
Update all skins to show the upper and lower bounds of the pitch slider's current range.
Allows GUI implementation of ultra-pitch feature lp:1762172
Related: lp:1317572 Show pitch range in GUI Edit
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