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Effects Customization
by Kshitij Gupta
Email: kgupta119@gmail.com
This project focuses on the effects section of Mixxx. I will be refactoring the effects section of Mixxx to support the integration of LV2 effects and implementing new features like:
- Import/Export Effect Chains
- Show/Hide Effect Parameters
- Rearrange Effect Parameters
- Set Custom Defaults and Ranges
<del>During this week, I'll be working on effect blacklisting for LV2 effects. I will also start working on connecting EngineEffect* and the Effect* classes if I have enough time at the end of the week.
I will be able to work during nights or early mornings during this week because I have a workshop scheduled from May 15th to May 30th during the days.</del>
I was able to add the blacklisting feature by the end of the week. A little work was required to be done on top of it.
I aim to finish connecting EngineEffect* classes to their
corresponding Effect* classes during this week.
I spent time working on the blacklisting feature only. Due to a workshop scheduled in college, I couldn't find much time during the weekdays. A few segmentation faults took a lot of time during development.
Got the Effect Blacklisting branch merged!
I will focus on refactoring the effects engine architecture during this period. The currently implemented architecture is overcomplicated and is the reason behind many bugs and less extensibility.
I will start by discussing the architecture thoroughly. Mostly, I will start by consolidating the EffectChain/EffectChainSlot classes and other Effect*/Effect*Slot classes. Then I will proceed on to refactor how the effects are connected to their corresponding Engine classes.
I will work on implementing importing/exporting effect chains during these weeks.
I will work on implementing effect parameter hiding and rearrangement during these weeks.
I will work on implementing custom defaults and ranges(if time allows) programmatically.
I will implement any missed out functionality in these weeks and write the final documentation in this period.
Finish working on LV2 effects branch with effect blacklisting. (Merged)
Finish working on the new effects architecture.
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