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name: (Windows) Build Plugin | ||
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on: | ||
workflow_call: | ||
secrets: | ||
DOCKER_TOKEN: | ||
required: true | ||
DOCKER_USERNAME: | ||
required: true | ||
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jobs: | ||
linux-build-plugin: | ||
runs-on: ubuntu-latest | ||
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strategy: | ||
matrix: | ||
unreal: ['4.27', '5.0.2', '5.1'] | ||
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steps: | ||
- name: Checkout | ||
uses: actions/checkout@v2 | ||
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- name: Free disk space | ||
if: ${{ steps.exists.outputs.value == 0 }} | ||
run: | | ||
# time df -h | ||
sudo time swapoff -a | ||
sudo time rm -f /swapfile | ||
sudo time rm -rf /usr/local/lib/android | ||
sudo time rm -rf /usr/share/dotnet | ||
sudo time rm -rf /usr/share/swift | ||
sudo time rm -rf /usr/local/.ghcup | ||
sudo time rm -rf /usr/local/lib/node_modules | ||
sudo time rm -rf /usr/lib/google-cloud-sdk | ||
sudo time rm -rf /opt/pipx | ||
sudo time rm -rf "$AGENT_TOOLSDIRECTORY" | ||
sudo time apt-get clean | ||
sudo time rm -rf /var/lib/apt/lists/* | ||
# time docker rmi $(docker image ls -aq) | ||
# time du --max-depth=3 --threshold=100M -h /usr /opt /var 2>/dev/null | sort -hr | ||
df -h | ||
- name: Run Docker container | ||
run: | | ||
echo ${{ secrets.DOCKER_TOKEN }} | docker login ghcr.io -u ${{ secrets.DOCKER_USERNAME }} --password-stdin | ||
docker run -td --name unreal --user root \ | ||
-v ${{ github.workspace }}:/ue4-targetsystemplugin \ | ||
--workdir /ue4-targetsystemplugin/TargetSystem \ | ||
ghcr.io/epicgames/unreal-engine:dev-slim-${{ matrix.unreal }} | ||
- name: Installing Linux Dependencies | ||
run: | | ||
docker exec unreal sudo apt-get update | ||
docker exec unreal pip3 install --upgrade pip | ||
- name: Installing UE CLI | ||
run: | ||
docker exec unreal pip3 install ue4cli | ||
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- name: Configuring UE CLI | ||
run: | ||
docker exec unreal ue4 setroot /home/ue4/UnrealEngine | ||
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- name: Package plugin | ||
run: docker exec unreal ue4 package |
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name: (Windows) Build Plugin | ||
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on: | ||
workflow_call: | ||
secrets: | ||
WIN_UNREAL_ENGINE_ROOT: | ||
required: true | ||
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jobs: | ||
windows-build-plugin: | ||
name: Build & Test | ||
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if: github.actor == 'mklabs' | ||
runs-on: [self-hosted, Windows] | ||
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strategy: | ||
matrix: | ||
unreal: ['4.27', '5.0.2', '5.1'] | ||
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steps: | ||
- name: Checkout | ||
uses: actions/checkout@v2 | ||
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- uses: actions/setup-node@v3 | ||
with: | ||
node-version: 18 | ||
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- name: Store prev ue4 cli root | ||
id: vars-ue4 | ||
run: >- | ||
echo "::set-output name=prev_ue4_cli_root::$(ue4 root)" | ||
- name: Configuring UE CLI | ||
run: | ||
ue4 setroot "${{ secrets.WIN_UNREAL_ENGINE_ROOT }}UE_${{ matrix.unreal }}" | ||
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- name: Package plugin | ||
run: ue4 package | ||
working-directory: TargetSystem | ||
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# TODO: Sanity checks automated testing (missing unit / functional tests to run as of now) | ||
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- name: Restore UE CLI Configuration | ||
if: always() | ||
run: | ||
ue4 setroot "${{ steps.vars-ue4.outputs.prev_ue4_cli_root }}" |
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name: PR - Build Plugin & Run Tests | ||
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on: | ||
pull_request: | ||
branches: [ master, dev, dev-ue5 ] | ||
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concurrency: | ||
group: pr-${{ github.head_ref }} | ||
cancel-in-progress: true | ||
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jobs: | ||
build-on-pr-windows: | ||
name: (Windows) Build | ||
uses: ./.github/workflows/pr-tests-windows.yml | ||
secrets: | ||
WIN_UNREAL_ENGINE_ROOT: ${{ secrets.WIN_UNREAL_ENGINE_ROOT }} | ||
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build-linux: | ||
name: (Linux) Build | ||
uses: ./.github/workflows/build-linux.yml | ||
secrets: | ||
DOCKER_TOKEN: ${{ secrets.DOCKER_TOKEN }} | ||
DOCKER_USERNAME: ${{ secrets.DOCKER_USERNAME }} |