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Game Development with Blender and Godot

Game Development with Blender and Godot

This is the code repository for Game Development with Blender and Godot, published by Packt.

Leverage the combined power of Blender and Godot for building a point-and-click adventure game

What is this book about?

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games. This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they’re game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.

This book covers the following exciting features:

  • Discover what low-poly modeling is and why it matters
  • Understand how to use materials, shaders, and textures in your models
  • Explore how to render and animate a scene in Blender
  • Focus on how to export Blender assets and import them into Godot
  • Use 3D low-poly models in Godot to create fun games
  • Design a dynamic and easy-to-navigate game world
  • Explore how to interact with the game via interfaces
  • Understand how to export your game for Windows

If you feel this book is for you, get your copy today!

Instructions and Navigations

All of the code is organized into folders. For example, Chapter02.

The code will look like the following:

metallic = saturate(metallic);
transmission = saturate(transmission);
float diffuse_weight = (1.0 - transmission) * (1.0 - metallic);
transmission *= (1.0 - metallic);
float specular_weight = (1.0 - transmission);
clearcoat = max(clearcoat, 0.0);
transmission_roughness = 1.0 - (1.0 - roughness) * (1.0 - transmission_roughness);
specular = max(0.0, specular);

Following is what you need for this book: This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.

With the following software and hardware list you can run all code files present in the book (Chapter 1-14).

Software and Hardware List

Chapter Software/Hardware required OS required
1-14 Blender 2.93 Windows Mac OS X and Linux
1-14 Godot 3.4.4 Windows Mac OS X and Linux

We also provide a PDF file that has color images of the screenshots/diagrams used in this book. Click here to download it.

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Get to Know the Author

Kumsal Obuz is a self-taught veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation, he started his own game studio, Viroid Games,in August 2020. He then launched a small puzzle-strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also enjoys mentoring, which runs in the family since both of his parents are teachers. In 2019, he founded and still organizes the Godot Toronto group on Discord. In his spare time, he likes reading history (mostly medieval) and science-fiction.

Download a free PDF

If you have already purchased a print or Kindle version of this book, you can get a DRM-free PDF version at no cost.
Simply click on the link to claim your free PDF.

https://packt.link/free-ebook/9781801816021

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